I was browsing for some previews out of the upcoming Rise of Eldrazi and I ran across a very interesting mechanic. Annihilator forces an opponent to sacrifice X amount of permanents, where X is the number given to the Annihilator ability. For example if I attack with a creature that has Annihilator 2, my opponent sacrifices two permanents. While it may be a bit early to say for certain, there is a chance this new mechanic will change the way decks are built in the current format. Where before, sacrifice effects were troublesome, this new mechanic is likely to cause more than a few player fits. About the one thing that may actually stop this mechanic from becoming a dominant force is that every card I have found with this ability also has a high casting cost.
While such high manna costs are certainly worthy of shying away from, there is something to be said for a solid kill condition, and that is what the cards I have seen with the annihilator mechanic seem to be focused on. Also, there are many cards in format that allow you to get past the manna cost. This does mean that you will have to build your deck around certain cards, but that has always been a part of magic. My guess is that eventually someone will come up with a way to make these cards very relevant to the standard format.
Knowing these cards are coming and likely to show up in a magic deck near you raises the question of what to do about them. The good news is that if you are packing creature control of some for, you already have an answer. While the big beasties I took a look at would be hard to take out with effects that only give a -2/-2 to a creature, any card that outright destroys a creature is still perfectly valid. In the end, I think annihilator will see some play. Also keep in mind that the cards I looked at were only a small splash in the set and there is a chance that there will be creatures that cost less.
The ability I actually think will see a lot of play is creature leveling. In essence, you pay x amount of manna and your creature gains a level becoming stronger, tougher, and generally adding a new ability. This means that your simple 1/1 can eventually become a 3/3 and gain an ability such as manna production. I had always wondered when Magic was finally going to cross over into the RPG realm.
What I really like about this ability is that it’s optional. I can build a deck with leveling creatures without having to commit to leveling them. Most of the creatures I saw were solid creatures on their own, so if I were to wind up in a game where I was getting a bit manna hosed I wouldn’t be forced to use my precious manna to level my creature. However if I have the manna available, I can drastically improve my deck without having to play any cards. This is going to change a lot of how mid and late game strategies currently work.
Overall I like both of these abilities and am excited to see what else Rise of the Eldrazi has in store…