Archive for March, 2010

Too Good to be True?

Huzzah! An article about Magic: The Gathering, News posted on March 31st, 2010 by B-Ric

According to an unnamed Wizards of the Coast insider, there will be a special set released after The Rise of Eldrazi. What makes this set so special is that it will be made up solely of the cards that make up the famous power nine. That’s right, every booster pack will contain a Black Lotus, Mox Emerald, Mox Jet, Mox Ruby, Mox Saphire, Mox Pearl, Ancestral Recall,  Time Twister and Time walk. Making this news even more exciting is the fact that Wizards of the Coast will be also not only allow these cards to be used in casual play, but they also will not be considered restricted. You read that right, everyone will be able to run four of each of these cards in their deck.

I don’t know about you, but this may just be too good to be true. Maybe someone should check the date of the post…

Throw On Your Pokewalker Before You Head Out

Huzzah! An article about Pokémon posted on March 31st, 2010 by Xias

I’m always looking for fun and interesting ways to combine my passions with everyday activities like, say, exercise. This is probably due to the fact that I hate exercising, and having something to keep me distracted or at the very least knowing I’m making progress while exercising helps when I’m dragging myself onto the exercise bike or picking up a free weight.  I’d never request it but I won’t argue with the Pokewalker.

The Pokewalker actually comes bundled with the latest pokemon games from Nintendo, namely the Pokemon HeartGold and Soulsilver games for the Nintendo DS.  It acts a pedometer of sorts, just throw it in your pocket and it keeps track of your activity. Other device makers like Phillips have come out with similar devices, but probably not quite like this one.

See the Pokewalker also serves as a pokemon trainer for your verious companions. Just transfer one of your monsters over the device and voila! Incentive to do something besides sit on your fanny and..play Pokemon. With each step you take outside into the harsh unforgiving sunlight your Pokemon will get stronger. If that’s not enough well it also comes with a set of mini-games you can play in order to capture more monsters. My oldest brother’s son is dying to get his hands on one of these, and he hasn’t even played the new game yet. Come to think of it, I may have to make a short stop at MicroCenter on my way home…

Annihilator and Creature Leveling; Two new Eldrazi Mechanics

Huzzah! An article about Magic: The Gathering posted on March 30th, 2010 by B-Ric

I was browsing for some previews out of the upcoming Rise of Eldrazi and I ran across a very interesting mechanic. Annihilator forces an opponent to sacrifice X amount of permanents, where X is the number given to the Annihilator ability. For example if I attack with a creature that has Annihilator 2, my opponent sacrifices two permanents. While it may be a bit early to say for certain, there is a chance this new mechanic will change the way decks are built in the current format. Where before, sacrifice effects were troublesome, this new mechanic is likely to cause more than a few player fits. About the one thing that may actually stop this mechanic from becoming a dominant force is that every card I have found with this ability also has a high casting cost.

While such high manna costs are certainly worthy of shying away from, there is something to be said for a solid kill condition, and that is what the cards I have seen with the annihilator mechanic seem to be focused on. Also, there are many cards in format that allow you to get past the manna cost. This does mean that you will have to build your deck around certain cards, but that has always been a part of magic. My guess is that eventually someone will come up with a way to make these cards very relevant to the standard format.

Knowing these cards are coming and likely to show up in a magic deck near you raises the question of what to do about them. The good news is that if you are packing creature control of some for, you already have an answer. While the big beasties I took a look at would be hard to take out with effects that only give a -2/-2 to a creature, any card that outright destroys a creature is still perfectly valid. In the end, I think annihilator will see some play. Also keep in mind that the cards I looked at were only a small splash in the set and there is a chance that there will be creatures that cost less.

The ability I actually think will see a lot of play is creature leveling. In essence, you pay x amount of manna and your creature gains a level becoming stronger, tougher, and generally adding a new ability. This means that your simple 1/1 can eventually become a 3/3 and gain an ability such as manna production. I had always wondered when Magic was finally going to cross over into the RPG realm.

What I really like about this ability is that it’s optional. I can build a deck with leveling creatures without having to commit to leveling them. Most of the creatures I saw were solid creatures on their own, so if I were to wind up in a game where I was getting a bit manna hosed I wouldn’t be forced to use my precious manna to level my creature. However if I have the manna available, I can drastically improve my deck without having to play any cards. This is going to change a lot of how mid and late game strategies currently work.

Overall I like both of these abilities and am excited to see what else Rise of the Eldrazi has in store…

New Video

Huzzah! An article about News posted on March 29th, 2010 by tce

Ever wonder how we explain, in 1:17 or less, how Trading Card Escrow works? Check out our new video:

You can become a fan of our Facebook page here.

How to use metrics when comparing cards

Huzzah! An article about Yu-Gi-Oh! posted on March 29th, 2010 by BurningLandBrawler

Recently I was putting together a new deck when I came across two cards which seemed to both fit into my deck since they have similar abilities.  Here are the cards:

Star Blast
Normal Spell card

Pay any number of Life Points in multiples of 500. Reduce the Level of 1 monster you control or that is in your hand by 1 for each 500 Life Points you paid, until the End Phase.

Mausoleum of the Emperor
Field Spell card

Both players can Normal Summon or Set monsters without Tribute(s) by paying 1000 Life Points x the number of monstersTribute Summon them. needed to

Whenever two cards are being compared, some sort of measurement, or metric, should be used.  Here are some I would recommend:

  • Synergy with other cards: Synergy is how well a card interacts with other cards in a deck.  In addition to both cards being able to summon high-powered monsters, I found Star Blast to work well with synchro summoning.  I was able to reduce the level of some of my monsters, pinpointing the exact star count for the summon.Point:  Star Blast
  • Card Independence:  While synergy measures how well cards mesh together, card independence determines how well a card functions on its own.  Even though these two cards help summon monsters, Star Blast works better since the effect is not symmetrical.  To use Mausoleum effectively, you should be able to use the effect without allowing your opponent to do so.  That would require some way to remove the Mausoleum when your opponent attempts to use it.  Star Blast allows you to summon big creatures without risking a large summon from your opponent.Point: Star Blast
  • Card Advantage Production: Does the card you’re considering adding set you back in cards?  Or does it help you gain an advantage over the opponent?  Again, since Mausoleum of the Emperor needed to be used safely, Star Blast wins here.Point: Star Blast
  • Win inevitability: How much closer does the card put you towards a win?  Also, does the card do anything that may hinder your victory?  Star Blast wins barely here, simply because of the symmetry of Mausoleum.Point: Star Blast

There you have it–in a 0-4 victory, Star Blast wins over Mausoleum of the Emperor for my deck. Whenever you’re torn between two cards for your deck, consider these metrics.  In addition, test the cards to see which one works better for your deck.

Get in the duel,
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Bandai’s Rogue Naruto Card List

Huzzah! An article about NARUTO, News posted on March 28th, 2010 by JR

Due to the fact that a lot of players have been abusing the privileges that come with certain Naruto cards, Bandai America is starting to enforce their rogue card rules. While specific rules vary from tournament to tournament, and all private tournaments are still left to the discretion of the sponsoring Meijin, the Chunin rank and higher Naruto Collectible Card Game Official Premier Events are subject to the so-called Rogue Card List.

There are two subsections of the list. The first list only allows a player to possess one copy of the banned cards in their deck and slide deck. The second list allows one to have two copies. The max one-copy cards are as follows:

~ Water Style: Furious Current Justsu (J-332)
~ Kankuro (N-461)
~ Yoroi Akado (N-630)
~ Shikamaru Nara (N-634)
~ Sealing Barrier (M-486)
~ Ten Thousand Snakes Wave (J-521)
~ Miroku (C-051)
~ Baki (N-678)

I am actually quite grateful that the Leaf Academy (M-500) card that I had previously mentioned was not included among either list. When I heard the announcement of the list in general, my first thought was that this card would be banned on the grounds of its automatic win clause. However, it’s apparently not sufficiently abused to cause any concern.

The second list is considerably shorter, and contains the following Naruto cards:

~ Just Like Drifiting Clouds (M-US086)
~ Long Awaited Reinforcements (M-411)
~ Secret Meeting (M-492)

Interestingly enough, these lists aren’t as restrictive as they were originally designed to be. Instead, the card Emina (C-035) was removed from the list, and is available for usual play once again. Its unfortunate, however, that Bandai doesn’t offer us any information on why specific cards were banned. Therefore, there isn’t much of a way to refute these claims. For that matter, its somewhat difficult to suggest further cards for addition.

More complete information may be found at Bandai’s official post.

Online Poke’ Auction Tips

Huzzah! An article about Pokémon posted on March 27th, 2010 by Cwalker

It’s the weekend and I just wanted to pass along some quick weekend knowledge on you really quick. It seems to me a lot of my friends are always complaining about how they were cheated from an ebay seller, so i’m going to give you some quick helpful tips on how to buy effectively from ebay!

The first thing you want to do, of course, is find what you’re looking for, whether that be cards, boosters, or tins. Now after you’ve found what you’re looking for it’s time to compare pricing, look at the price and the shipping. One of the main things people get cheated on is an overpriced shipping charge they didn’t notice because they were baited by a low item cost.

After you find a great deal let’s investigate the seller! Look at their rating and feedback, if the have a dangerously low rating or extensively negative feedback, it’s time to move on. Upon finding a respectable seller and the item you want at the price you can deal with, READ THE DESCRIPTION CAREFULLY. It’s most important part, read the description twice. Be sure you know exactly what it is you’re buying, if you don’t fully understand the description message the seller and ask what it means.

Now another great tip, taking advantage or the “best offer” button. This is the ability to make an offer of the seller that is below the actual asking price. Don’t think you can severely undercut the seller with a offer thats half the asking price, be smart. Offer about eighty percent of the asking price the first time, if the seller sends a counter offer you have a little wiggle room, however, if you like the seller’s offer just take it. Otherwise you’re pretty much out of luck.

Ok pokefans, I’m going to get some much needed rest this weekend. I’ll see you guys on Monday until then, your best bet to contact me is on the forums. While you’re there post your haves and wants so we can possibly trade. A great giveaway is going on as well check it out!

Announcing Our Premium Express Kit

Huzzah! An article about News posted on March 27th, 2010 by tce

Starting today, we are offering a new product: the Premium Express Kit.

Instead of running around town buying toploaders, stamps, and padded envelopes, you can order our $6.99 kit, which includes everything you need – and the escrow fee is included. Check it out here.

By the way, if you haven’t done so already, you can become a fan of our page on Facebook and follow us on Twitter.

Weekly Card Watch: Dialga G Lv.X

Huzzah! An article about Pokémon posted on March 26th, 2010 by Cwalker

Hey there pokefans it is now Friday and time for the weekly card watch! In lieu if Wednesday’s strategy update this weeks card is: Dialga G Lv.X from the Platinum Base Set.

Dialga G Lv.x is a great card in many senses, but of course being the card watch we’ll first review it’s standalone capabilities. Alone Dialga G Lv.X is fairly formidable to have on the field with it’s ability to negate enemy pokebodies. Another great aspect about this card is it’s energy theft attack Remove Lost. Which can remove as many energy cards as heads you flip. Most good battle trainers know how to flip a coin so that it lands on the side they want it to making this attack nearly priceless. At two metal energy and two normal energy Remove Lost is fairly easy to obtain as long as you have the right cards.

The downsides are fairly big but can be covered for. Dialga G Lv.X has a weakness of fire times two, meaning any fire attack it’s hit with will do double the damage, this pretty much makes you sitting duck for any fire Pokemon with a decent attack and low energy cost. The retreat cost is two energy of any type but honestly if you’ve got Dialga G Lv.X on the field, you probably aren’t trying to retreat anytime soon.

Combo possibilities are pretty cut and dry, get it the energy it needs and keep it alive. That’s all this card is really built for, fearsome although barely versatile. I would recommened energy switch/search. Lots of healing support and anything you can to cover for it’s weaknesses.

Let’s review, as standalone Dialga G Lv.X can pack a powerful punch with it’s energy thief effect and ability to block the opponent’s pokebodies. With support It’s can be a sweeper(defeat all of the enemies Pokemon). Of course that is assuming you have the skill to get it in your hand onto the field and packed with the necessary energy. I personally give this card a 4.5/5 only because of  it’s major fire weakness.

The Importance of Naruto Mission Cards

Huzzah! An article about NARUTO, Trading Tips posted on March 25th, 2010 by JR

I have been going through a few back issues of Viz Media’s version of Shonen Jump magazine, and they run a more or less monthly column on the Naruto Trading Card Game. Being that Viz is the North American licensor of the Naruto anime and manga anyway; they generally do a very good job with these articles. In the February issue, the magazine called the Leaf Hospital (M-545) card a Medical Deck must. What they were touching on is the fact that deck building on any specific basis will more often than not revolve around mission cards.

The Leaf Hospital card is harder to use for most players who don’t have a medical deck. While it can still be useful for restoring a medical ninja to full health, its probably doubtful that you’ll have one in play at any given time. However, I’ve mentioned deck stacking before. Therefore, if you have an extra copy of a medical ninja in your deck, then you might be able to have a small but powerful force of them at any given time. You shouldn’t do that at the expense of other aspects of your deck, though.

Perhaps the most important, and overlooked, card mentioned in that article was the Leaf Academy (M-500) mission card. During the mission phase of the game, that card can be used to gain rewards for Growth coins that are under control. While this is most useful in growth decks, I’ve found this card to be a gold mine in a number of universalized decks that weren’t exactly specialized for collecting coins. The card rewards a player with four coins with an extra card draw. Five growth coins allows one to place a growth coin on an existing ninja. Six grants a practically free battle reward.

However, with ten growth coins and the Leaf Academy card, one can instantly win the game with no further action. This can turn a round quickly into a race between two players to collect growth coins before the other player can do so. In fact, the Leaf Academy card is probably the most common reason to build up a growth deck in the first place.

The importance of having matching mission cards to the rest of your deck cannot be overstated. In fact, it’s probably best to spend the most amount of time on planning out how you want to match mission cards to the rest of your deck. You’ll be well rewarded when you unleash a rare and powerful jutsu on your opponent!