Archive for June, 2010

Final Titan of the M11 Core Set: Primeval Titan

Huzzah! An article about Magic: The Gathering posted on June 30th, 2010 by Xias

There’s always been something appealing about gargantuan creatures that bring the pain and something extra. You know, the kind of creature that strikes fear into the heart ofo your opponent as soon as it comes into play. I prefer a more subtle approach, but the Primeval Titan, the last in the M11 core set “titan cycle,” is anything but subtle.

Now as with it’s titan cousins, this green beasty provides a uniquely beneficial effect when he comes into play or attacks, and that’s allowing you to get any two land cars you want and putting them into play. The key part of the language here is that you aren’t limited to basic lands, any two lands you want. At 6 mana he isn’t really incredibly expensive, and the additional lands will allow you to summon just about anything you could possibly want.

After all even if he gets smacked down as soon as he comes out, you’ve benefited, and every subsequent turn means an explosion of land in your favor, allowing you to play some more protected creatures like Gaea’s Revenge, for example.

Would You Play With Manga Magic Cards?

Huzzah! An article about Magic: The Gathering posted on June 28th, 2010 by Xias

After years of being indoctrinated into Magic: The Gathering, I let out a guffaw when I first heard that in Japan they were going to be releasing the Jace vs Chandra Duel Decks and replacing the art for two planeswalkers with manga versions of the characters. Even being an anime/manga fan myself it just didn’t fit the style of much of the artwork we’ve seen both past and present.

After seeing the cards for myself though, I was actually plesantly surprised. I think they capture the spirit of the original cards quite well, and I wouldnt mind having them around for use in my own decks if the opportunity present itself. If nothing else it adds a new and unique flavor in the artwork, although we’ll see if it extends beyond this one release. If not, you can bet that collector’s will be scrambling to get the only two magic cards ever to come out in Japanese anime format.

Ascending to the Pyromancer

Huzzah! An article about Magic: The Gathering posted on June 28th, 2010 by Jaco van Hemert

If you like copying things, you’ll love Pyromancer Ascension. It’s like a Mirari, only you don’t have to pay anything, and you can have more than one on the field.

Using Pyromancer Ascension effectively requires that you use a lot of instants and sorceries. Hm, sound familiar? Indeed, the Guildpact set Izzet mages used the same idea. Think Wee Dragonauts and Gelectrode.

So I think a Red-blue deck would work very well with Pyromancer Ascension.

Start off with knowing that four copies of each instant and sorcery you have would help your deck most, since Pyromancer Ascension works with copies in the graveyard. Burn spells, like Banefire, Lightning Bolt and even Lava Axe works wonders with the Ascension card. As for blue, get some cards that help you get to Pyromancer Ascension quicker. I’m thinking Ponder, See Beyond, and Mind Spring.

Now is the time to add some creatures. Four copies of Wee Dragonauts and four copies of the new Rise of the Eldrazi Kiln Fiend. Four copies of Gelectrode. Just a side note—remember that the copies don’t activate the abilities of the three mentioned creatures.

For some extra fun, add some Twincasts. Picture this: You play a Lightning Bolt with two active Pyromancer Ascensions on the field and cast Twincast on it. First, you’ll start off with three copies of Lightning Bolt (one for each Ascension). When you play Twincast, you copy it as well (three times) and choose Lightning bolt as each target. That’s six copies in total. Aim all that damage at the opponent’s life, and you’ve just done 18 damage for three mana. Not bad.

A last bit of fun can be achieved by adding some Time Warps. Four extra turns after this one? Why, thank you. Very awesome.

That’s all for now. Hm.

(It seems I’ve missed Luminarch Ascension, so I’ll talk about that one next time.)

The Will of Fire

Huzzah! An article about NARUTO posted on June 27th, 2010 by JR

Recently, the Will of Fire (Series 17) set has been surfacing in a number of markets both online, and in the real world. Some of the previously uncommon cards are anything but today. The great thing about this set is that they don’t command too great a price, and therefore, you might be able to get quite a few of them in a trade for one or two higher value cards.

One of the finest examples of this is the Kekashi Hatake (N-863) card. By deploying him, and placing a growth coin on three other ninjas from the Leaf Village, you can grow your military exponentially. Multiples of this card in a deck stacked with Leaf ninjas will help to install an instantly large force.

Likewise, Anger of the Tailed Beast (J-648) is quite useful, and may be easily acquired. If you have an opponent who obsessively uses Chakra up throughout the game, this card is perfect for ruining their strategy. Many players that have this sort of tactic will carefully plan out how Chakra will be generated, and since Anger of the Tailed Beast moves around cards within it, their plans will surely be foiled.

Finally, there is one other Jutsu card from this deck that’s potentially useful for many players. Howl (J-657) not only has a powerful affect; it has some of the coolest art in the game! An Earth Jutsu that targets an opposing Shinobi and turns them into a stand-by, the Howl card can render even the most powerful of adversaries into nothing. It may only paralyze them until the other player can reactivate them, but that might be all the time you need to be able to mount an effective offensive. Overall, this card might be one of the best pieces for stalling in all of Naruto.

More of the Upcoming M11 Core Set: Diminish

Huzzah! An article about Magic: The Gathering posted on June 23rd, 2010 by Xias

As the M11 spoilers for the upcoming core set continue to trickle out, we have the always useful Diminish, a blue card that primes one of those big bad creatures for a small poke to their doom.

At only one blue mana to cast, it’s nice and cheap. Usually against blue most players are likely more worried about being unsummoned or countered, but Diminish gives you one extra trick up your sleeve and helps to keep your opponent guessing as long as you have an untapped island available.

It also helps in laying traps for your opponents, although admittedly not exactly as terrifying as Doom Blade or even the sturdy and reliable lightning bolt, but still a nice pick and useful in a number of situations.

Extended Cascade is Still a Powerful Mechanic

Huzzah! An article about News posted on June 22nd, 2010 by LaughingOwl

Alright magic the gathering people, we have excitement ahead. There are several changes which have been made in the last year or so with Magic the Gathering, the biggest of which was likely my last post, cutting up Extended. So what we have are deck mechanically similar to the last few years.
So here is a deck list I propose, it is a Five Color Cascade deck
(5cc)

Lands
Vivid (U) 3
Vivid (B) 2
Vivid (W) 1
Vivid (G) 1
Vivid (R) 2
Reflecting Pool 4 13 (all filter lands can be replaced with pain lands)
Graven Cairns 2
Cascade Bluffs 2
Fetid Heath 1
Flooded Grove 2
Twilight Mire 1
Mystic Gate 1
Sunken Ruins 2
Island 2
Swamp 2
Mountain 1
(27 lands)
Tarmogoyf 4 (can be replaced with Putrid Leach in this deck)
Kitchen Finks 4
Anathamancer 4 (could be replaced by any awesome 3 drop but there could be a lot of non basics)
Bloodbraid Elf 4
Broodmate Dragon 2 (because he dodges spot removal)
(18 creatures)
Maelstrom Pulse 4
Wrath of God or Damnation 2
Cryptic Command 4
Bituminous Blast 3
Cruel Ultimatum 2
(15 spells)

This deck needs a whole lot of land, Can’t miss any of the first 6 land drops. It is very slow, but Kitchen Finks helps a whole lot, and Bloodbraid, with this deck, will almost always put you back in winning position. In the sideboard I suggest either Pyroclasm or Jund Charm depending on the meta.
For those of you who have forgotten, Cryptic Command was a $20 counterspell in standard, in fact, you might want to get your hands on a play set now before the price goes back up (which it will with the new extended lineup) if you plan on playing blue, or are even just considering blue.

Alright, here is how the deck works. Basically you take your beatings for the first few turns, playing Tarmogoyf, Kitchen Finks or Putrid Leach if that’s what you have . Bloodbraid should keep you going, hitting solid removal or a solid creature. The point is to stay live until you can play either Broodmate Dragon or Cruel Ultimatum. The deck is more a better build than skill, it takes learning the hands to keep and the hands to pitch. I played the deck when it was all standard legal (aside from Ghoyf) and had no bad match ups, my least good match up was Esper Reveillark, because of Captain of the Watch.

This deck will destroy against casual players and infuriate them, as it’s bread and butter it to turn the tides of a game with Cascade, and limited options. There were many games I played a late Bituminous Blast to kill a manland, cascaded into Anathemancer and won outright.

Long story short, build the deck if you have the cards, if not, proxy the deck, play it with your friends and see how it works, It never seemed to randomly win or lose games, this one is all about proper timing of cascade spells.

Your Inescapable Doom: New Archenemy Scheme

Huzzah! An article about Magic: The Gathering posted on June 22nd, 2010 by Xias

Yet another addition to the new multiplayer format for Magic, Archenemy, has been revealed. Named Your Inescabable Doom, it has the following effect:

“At the beginning of your end step, put a doom counter on this scheme, then this scheme deals damage equal to the number of doom counters on it to the opponent with the highest life total among your opponents.  If two or more players are tied for highest life total, you choose one.”

Unlike other schemes we’ve seen so far, there’s no abandoning this one, which is appropriate since it’d be a little silly to be able to escape the inescapable right? Anyway, it basically remains active until one of two things happens: you die, or your opponents die. There are a few ways to delay the inevitable like Runed Halo, but ultimately it’ll give the single player an edge against his numerous opponents. 

Ascending to the Bloodchief

Huzzah! An article about Magic: The Gathering posted on June 22nd, 2010 by Jaco van Hemert

Beastmaster Ascension was my previous post’s subject. This time, I’ll discuss the black Bloodchief Ascension.

There are quite a few types of decks you can make with this card, and it fits well in any black deck as well.

First one I can think of would be a discarding deck. Fill it with a few cards like Nezumi Shortfang or Silent Specter, and you can quickly fill in the damage to fill up the counters, then rely on your Bloodchief Ascension to finish the player off. However, this can quickly become an empty pool if the opponent starts playing topdeck.

For this, you can add blue. Add some milling cards like Ambassador Laquatus and Memory Erosion. You can even add Jace Beleren for a 40 damage life drain.

Another way to ensure the life draining to continue is to kill creatures your opponent summons. A well-timed Damnation can be devastating with both the creatures it kills and the life you can then drain.

A deck based around Bloodchief Ascension can be quite slow, so settle in for the mid or end game. Be sure to put out some early defence and make sure you can damage your opponents enough to activate Bloodchief Ascension in the first place.

Cards that I would recommend in the deck is an unblockable 2+ power creature. Hada Spy Patrol works well. Also, be sure to put in an Ambassador Laquatus along with a Training Grounds. It makes for a killer combo with a fully active Bloodchief Ascension.

That’s all. Hm. The blazing Pyromancer is next.

Majestic Dawn and On!

Huzzah! An article about News, Pokémon posted on June 22nd, 2010 by Weretomas

Its official. Majestic Dawn and everything following is legal for the 2010-2011 year! Many beloved cards will stay and many will be cycled out. Nonetheless it will be an intense year for Pokemon TCG. With the new worthy cards from HeartGold Soulsilver set mixed in with old competitors of the Diamond and Pearl set, it will be very interesting.
So what does this new format mean?
The reign of Claydol will finally be over…don’t freak out. There are a number of solutions.
First of all Legends Awakened will leave us with Uxie as well as Uxie Lv X. I would advise any player to go onto ebay and buy a Uxie Lv X before everyone catches on that they will be legal for the next year. Uxie gives us a quick start to the game and Uxie Lv. X will keep the drawing strong. The fact that Sp Decks already do this (as well as piggy back Cyrus’ Conspiracy) will mean that Sp decks will probably be twice as competitive as they were before.
Another substitute for Claydol will be Spiritomb from Arceus. Spiritomb will disrupt any speed deck. No trainers means no speed, no spamming cards to make room for Uxie Set up  and no rare candies. Spiritomb slows down the game enough for most decks draw the needed cards and set up.
Then there is the Shadow Command Dusknoir. Unforunately, unlike Claydol, a whole deck would be centered around this card. Dusknoir would provide constant drawing power while weakening itself; only plop down Dusknoir Lv. X and start spreading damage. The other player only has so many Stadiums to knock out the Lv X and it will be harder than ever for them to get the stadiums without their precious Claydol.

The ever majestic Ninetales gives drawing power to any deck that runs on fire energy. Discarding only 1 energy to to draw 3 cards seems very much worth it.

Legends Awakened Unowns such as Unown ? and Unown R could perhaps be a desperate attempt for new drawing power. I myself take joy in attempting to trick the other player into wrongly guessing the Pokemon’s type for Unown ?’s power.

Finally there is the prospective Magnezone Prime in which will either come out in this next set or the following. Magnezone lacks so much compared to Claydol; tt is a Stage 2 and it cannot recycle cards. It will be interesting to see if this card becomes playable.
Other than Claydol, Roseanne’s Research will not be available to give the player a constant flow of energy. What now? Interviewers Question? I have used interviewer’s question and I was disappointed. Either I would draw 0 or 1 energy with a 12-energy deck. Pretty much players are going to have to draw energy, slip SF Bronzong in their deck or use Cyrus’ Conspiracy to get specific energy, hence the new power of Sp decks.
Interestingly enough many of the metagame decks still will be playable: Gyarados, Gengar, Kingdra, Machamp, and ALL Sp Decks. Recently released cards will enhance every one of these decks. Gengar Lv. X, Kingdra Prime, Machamp Prime (check it out at Pokebeach.com), as well another Machamp combo Celebi Prime (check it out at Pokebeach.com). As for Gyarados, perhaps Clash at the Summit might have a new powerful Gyarados tech or combo.
Overall the continuation of Majestic Dawn and on is awesome news and the next year in Pokemon TCG is going to be like no other.

Extended’s Rebirth

Huzzah! An article about News posted on June 21st, 2010 by LaughingOwl

Extended has for all intents and purposes has been hacked, slashed, ripped, torn asunder by our favorite people at Wizards of the Coast. I am unsure how much the average reader may know, so let me fill you in. July 1st Extended (what had been my very favorite format) Timespiral and previous sets will be cut. The Ravnica Dual Lands you just traded your heart out for? Well I hope you have a Legacy deck for them, because they are not longer Extended material. Jitte, gone, Gifts Ungiven, gone, with not more than a few weeks warning.

I wonder what possessed Wizards of the Coast to do such an extreme act. Let me enlighten some people, they stated they wanted to make it easier for new players to get into extended. They said people only played extended for PTQs. Well that is what they have set up am I right? How many FNMs have you gone to for Extended? Usually those are Saturday tournaments which may or may not be sanctioned.

So wizards says, no one plays extended? They why was Jitte, which came in a starter deck, between 15 and 20 dollars? It sees virtually no play in Legacy or Vintage, why was Demigod of Revenge around $10 after it cycled out? Just a few question to ask yourself, as well as the Ravnica Dual lands staying between 12 and 15 dollars. Did I mention they banned Sword of the Meek and Hyper Genesis? So there is no tier one deck left in Extended, just in case one might be wondering.

So, because no one plays Extended, the easiest format to get into, as well as one of the least expensive, totally cut? I am not entirely sure, the post has garnered a great deal of interest, the vast majority of which was negative. I have had friends who have had completely appropriate comments taken off the Wizards of the Coast forums and posting boards.

So what is the next step for Extended? We may have to look back at the last few standard seasons to get inspiration for our new decks. There was a WGB Rock deck that took worlds a few years ago. It used Tarmaghoyf, Doran, Damnation, Condemn, Harmonize etc, and was a genuinely good deck. We have Faries, which has lost Jitte, but could still be competitive.

I wanted to let everyone know, see what people think, and see what deck ideas we can all come up with. Next post I’ll be going over a few ideas I have for Extended, and see what comes out of the works. Until Next time, Good Luck and Perfect Play friends!