Archive for July, 2010

Titans in Tournament

Huzzah! An article about Magic: The Gathering posted on July 29th, 2010 by Jaco van Hemert

The recent release of Magic 2011 has added quite a few awesome cards to Standard. Most notably though, is the additions of Titans to high ranking decks.

To most (that keep up with these things), it would be no surprise to learn that Jund has taken the first place in PTQ, Las Vegas.

However, a slightly changed one. Grave Titan is in the deck? That is correct.

Grave Titan, being able to create four 2/2 Zombies within the first turn it can attack, its power easily overshadows other choices for this deck.

The first place in PTQ, Atlanta was Blue-Red-Green Destructive Force.

Using the combination of Destructive Force and Primeval Titan, it ramps up mana and then brings out the titan, after which Destructive Force is played. You attack with the titan and get two lands. With the combination, you’ll be up many lands before your opponent gets on his feet again.

But just to be sure, the deck includes two Frost Titans as well. With them, you lock up the opponent’s lands when he/she tries to get back into the game.

Next up, the first place in the Australia National championships used a Red-Green Valakut deck.

With this deck, the strategy is easy. Get out your Valakut, the Molten Pinnacle, then toss down your Primeval Titan. For every mountain you fetch, that’ll be 3 more damage. Ouch.

Lastly, Sun Titan has seen quite a few decks as well, but specifically, the winner of France National championships was a Blue-White Control deck, featuring Sun Titan and Jace Beleren.

Here’s how it works. You know when you use Jace, you’re always sad when giving your opponent a free card draw? Well, no more such problems. In perfect timing, you can play your Jace, keep using its -1 ability until he goes to the graveyard. After that, it’s turn six and you can (hopefully) summon your Sun Titan, returning Jace to the field with 3 loyalty counters.

As you can see, the Titans proved to be quite a popular. It seems that of the Titans, only Inferno Titan didn’t see play in top decks. Better luck next time, I guess.

That’s all. Hm.

Hacking .hack: The Undiscovered Trading Card Game

Huzzah! An article about News, Trading Tips posted on July 28th, 2010 by JR

Though I usually cover Naruto, I’ve been seeing quite a few references to the .hack//Enemy and .hack//G.U.The Card Battle collectible card games as of late. These two aren’t exactly among the easiest to find, however. In fact, despite the fact that I’m an avid reader of the .hack manga, I had no idea they existed.

Of course everyone knows that many anime series have collectible card game tie-ins. Bleach, Naruto, Pokemon and InuYasha can be found just about anywhere on the web. Even cards for use with the Bakugan Battle Brawlers series are relatively common. However, I hadn’t realized that there were any card games that went with the .hack series.

Dot Hack
Having a look around, it didn’t seem that booster packs for the games were too expensive, though I haven’t seen too many show up on trading forums just yet. Nevertheless, I’ve been hearing quite a bit of chatter about the games. Ironically enough, .hack//Enemy wasn’t developed by the original creators of .hack. In fact, it wasn’t even developed in Japan. Apparently, Mike Reynolds and Chuck Kallenbach of Decipher developed it. Many of you will know Decipher Inc. for its Star Trek card games.

Perhaps the fact that .hack//Enemy was discontinued about five years ago has lead to it’s collectible nature. However, .hack//G.U.The Card Battle can perhaps attribute any popularity it has to the fact that it was actually developed as part of the regular .hack project. No outside service, like Decipher, was called in. The team that was behind .hack//G.U. was also behind this game, so it may have some closer ties to the actual series.

Regardless, collectors have been somewhat clamoring for them, and yet, I haven’t ever seen anyone play the game. What’s probably the most interesting aspect of it to me is that the game itself revolves around a game. The .hack continuity all exists inside a computer game, and a card game was developed around that model.

Magic: The Gathering on Your iPhone

Huzzah! An article about Magic: The Gathering posted on July 27th, 2010 by Xias

I’ve never exactly been an early adtoper when it comes to Apple gadgetry. Given the costs involved, I never got an iPhone of my own and never felt like I needed one. The way I see it, my iPod touch is a fully functional iPhone without 3G and the monthly fee, a small price to pay considering my wife’s phone serves a wireless hotspot. My tangent aside, though, I recently came across an App that claims to bring MTG to your iPhone, and seems to do a good job of it too.

The app is called The Sylvan Archives, and provides players with a number of different functions that could help smooth over your playing experience. It is suited well to playing with friends, as it provides a game timer, a log to keep track of life totals, and win counts for your more common opponents.

It also provides an upkeep reminder, and a log that can be saved for future reference. It also has a local magic event finder and an off-line deckbuilder. Not bad at all for a few bucks.

Bandai’s New Releases: Hiruko and the Puppet Master Jutsu

Huzzah! An article about NARUTO, News posted on July 26th, 2010 by JR

Bandai continues to roll out new Naruto Trading Card previews, and Friday saw the release of Hiruko (N-945) and Puppet Master Jutsu (J-738). Both of these cards come from the new “Fangs of the Snake” Set 18 series that Bandai has been trying to develop some hype for, and they actually both look like they’re going to be rather successful.

It seems that all of these new cards have exciting artwork, and these two cards are no different. The Puppet Master Jutsu artwork looks as though it’s taken directly from the Naruto anime, while the Hiruko art looks to be an interesting throw back to some of the earliest days of the game. In either case, they’ll be welcome additions to discerning collectors of game pieces.

Of course, I haven’t had the honor of play testing either card. However, it seems that Puppet Master Jutsu is going to be a card to fulfill the increasingly wide gap of mid-range ability pieces. It’s entrance cost of four or more places it at neither extreme of the entrance spectrum. It seems to be a balanced card that will be at home in a number of scenarios.

This is in sharp contrast to Hiroku, however. As a Jonin Akatsuki ninja, Hiroku is a surge card that will be used to transfer another card back into an opponent’s hand. Perhaps the most interesting thing, however, is the fact that it was designed for use with the Puppet Master Jutsu card. Hiroku is a puppet master, and his seemingly reckless style stands in conflict with the balanced card-drawing techniques that the new jutsu encourages you to use.

This sort of difference should certainly lead to an interesting playing style. Perhaps the disparity between them will create a certain amount of confusion in your opponent’s game, and then they can be taken out with an easy surge.

The Fun and Silliness of Archenemy

Huzzah! An article about Magic: The Gathering posted on July 26th, 2010 by Xias

Certainly a mode of playing Magic outside of the duel mentality that’s been ingrained since the game started was an unusual step for Wizards of the coast, but the more I read about Archenemy the more fun I think I’ll have with it.

It really turns Magic into a more social game, allowing you to bring your friends together for a night and team up to take on one beefy opponent. It also makes for some great cheesy villain shtick, too, with cards like Look Skyward and Despair or Which of you Burns Brightest? Even the names of the sets themselves are a little silly, like Trample Civivilization underfoot.

Ultimately, it makes the game more fun by providing more diversity and I hope that Wizards continues to expand upon the sets and this mode of gameplay, assuming it is as well received by the playerbase as it is by me, anyway.

The Hause Lost World

Huzzah! An article about News, Pokémon posted on July 23rd, 2010 by Weretomas

Out of all the new additions in Pokemon TCG, I am most excited for the cards coming out of the Japanese Lost Link set. The art of the cards themselves is bound to catch any player’s attention. In the majority of the drawings the Pokemon have a darkened look to them. The art is very heavy on the eyes; it looks as if they were drawn with oil paints. Not only is the art worthy of praise, but the new attacks, powers and bodies coming out of Lost Link are very hause; specifically the cards centered on the Stadium Lost World.
Gengar now has a prime. This means that he can now be primed and Lv Xed. Which is interesting. Gengar Prime has a Pokebody and two attacks. His Pokebody says that any Pokemon knocked out by Gengar Prime is sent to the Lost Zone. This is a plus, however due to the fact that his attacks do not put forth much damage the pokebody is not Gengar’s greatest strength. Here is the money shot. Plunge into Darkness: for only one Psychic energy the player can look at the opponents hand , choose as many Pokemon as there are Psychic energies on Gengar and then take those Pokemon and put them into the Lost Zone. How viable is this? Without Claydol many players will not have the ability to put cards back into their deck. This was something that was essential to counter Stormfront Gengar’s Poltergeist and now it is a one two punch. Without the Cosmic Power recycle Gengar Prime will have the ability to pull out sitting ducks and put them into the Lost Zone. How else will a player be able to get rid of stray stage 1 or 2 Pokemon? Perhaps with Bebe’s Search or a few other alternatives, HOWEVER overall it will be harder to get rid of any drawn Pokemon. Nonetheless the new Supporter Hunter, each player takes a Pokemon from their Bench and puts it back into their hand, makes it so that Gengar Prime can now have a formula for its madness.
Now why am I making a big deal about this attack? If you have not already heard about the Stadium Lost World here is the scoop. When the Lost World is played the opponent looks into their Lost Zone and if there is 6 or more Pokemon in the Lost Zone then the Stadium’s player wins the game. DONE DEAL. This is different from simply the discard pile being that the Stadium accounts for a Pokemon’s past evolutions as well. In the current format a player can knock out a Stage 2 and get 1 prize cards. In the Lost World format a player Lost Zoning a Stage 2 is like getting 3 prize cards. With Plunge into Darkness however many Pokemon Gengar drags out is a prize. If Gengar has 3 energies and finds 3 Pokemon that’s pretty much 3 hypothetical Prize cards.

Sasuke Uchiha Strikes Back!

Huzzah! An article about NARUTO, News posted on July 22nd, 2010 by JR

Bandai announced another of its Naruto Target 6 card previews, and this time the card features Sasuke Uchiha (PR-055). This new Sasuke car features him as a Sound ninja, which many players probably won’t have a large volume of in their current collections as it is. Some fans will probably love it just for the fact that it features Uchiha in his rogue ninja period, but the fact that he possesses the Sharingan Eye should certainly add to the appeal.

However, any deck that fits this card will have to be one that leans towards Chidori enabled shinobi. The card has the capability to draw out any other card you find that includes Chidori in its name, and therefore, it can certainly be used to feed a team of like ninja. This certainly makes it appear like a purpose built card, though one or two Chidori cards stacked into an otherwise normal deck would work equally as well.

This could make it useful as a card to sit into a sideboard. Being having it in the sideboard with two or three Chidori cards and another Chidori shinobi, a player could have a decent team for fighting certain opponents. Of course, it can then easily be removed when facing other opponents that are known to have ways of taking down these sorts of shinobi. I’ve certainly seen some interesting ways of tearing through teams, even when armed with the Sharigan Eye.

You can see previews for many of Bandai’s other new cards, including the previous Saskura Haruno (PR-057) card at the Naruto Featured Card forum on their website. Interestingly enough, it actually seems like Bandai is using facebook to preview some of its new sets. For instance, the other new Sasuke Uchiha card had a preview allegedly taken from that social networking site.

Free Magic Cards at Comic-Con This Year

Huzzah! An article about Magic: The Gathering posted on July 22nd, 2010 by Xias

I have (unfortunately) never had the pleasure of going to comic-con, but I sorely want to go sooner or later. The mecca of all things geeky wouldn’t be complete without Magic: The Gathering and what’s better than free cards, right?

Well if you happen to be at the event this year, get over to the Duels of the Planeswalkers booth number 1128! All you have to do is give the game a test run and play at the booth, and you’ll get your very own USB bracelet and a deck of Magic: The Gathering cards.

Mana Leak: Not Quite Counterspell, But Still Good

Huzzah! An article about Magic: The Gathering posted on July 21st, 2010 by Xias

With the leaking of the entire 2011 set, I’ve been poking around for some of my favorite cards. Being a long time fan of blue decks, I had always hoped that Counterspell would be reprinted at some point, but it appears that’s..well unlikely. That doesn’t mean Wizards of the Coast wasn’t kind enough to throw blue players out there a bone, and reprinting Mana Leak at least gives us some options.

Mana leak is particularly powerful early game, since most players will be using all of their mana every turn and won’t be able to cough up 3 colorless to prevent the counter. And while Counterspell always annoying needingly two islands available, here you will only need one.

It appears control decks will be on the rise once again thanks to cards like this along with Treasure Hunt and Deprive. Let’s not forget Jace, The Mind Sculptor, either.

Anticipation of the Flash

Huzzah! An article about Magic: The Gathering posted on July 21st, 2010 by Jaco van Hemert

In Magic 2011, the people from Wizards revealed 5 cards that I found very useful. Like the Ascension cards from Zendikar, these cards are also enchantments and each colour has one of its own. The cards I’m referring to is the Leyline cards.

The first that grabbed my attention was the blue card, Leyline of Anticipation.

This card gives all your nonland cards flash. It’s like a free Scout’s Warning, only it lasts forever.

You have a high cost creature and you don’t know if you should play it or keep the mana for a counterspell? No problem, just flash it in when needed, or at the end of your opponent’s turn. The opponent is attacking with creatures too strong for you to handle? Just flash a Night of Souls’ Betrayal or Glorious Anthem.

While this card is nowhere near a game winner, it does give the user a tremendous advantage. Mana can be used efficiently, and you never have to kick yourself for not leaving mana for a counterspell.

It makes me think of the Time Spiral block’s Teferi, Mage of Zhalfir. When used in combination with the Leyline, you can flash all your spells, but your opponents can only play their spells as sorceries. Pretty awesome.

When you take of its advantages plus its default Leyline ability (getting it in play at the beginning of the game), this card is something you should add whenever you have space in your deck.

That’s all.