Archive for October, 2010

Are you a Real Pokemon Fan? Consider Visiting the Largest Pokemon Center in Osaka, Japan

Huzzah! An article about Pokémon posted on October 29th, 2010 by

It isn’t surprising that given Pokemon Black and White’s skyrocketing sales number since it’s release in September that you’d be seeing even more expansion in Japan, and that trend continues with the largest Pokemon Center ever set to open up in Osaka on November 26th.

How big is it? The place will measure nearly 9,000 square feet, eclipsing anywhere else around the globe. It will serve has a hub for Pokemon games, merchandise, tournaments, and a “union room” for fans to battle one another in trading card tourneys. That means 2,500  different products for any hardcore pokeplayer. Book your tickets now.

Phyrexian and Mirran Promo Videos Offer Fun Fluff

Huzzah! An article about Magic: The Gathering posted on October 28th, 2010 by

I think half of the fun in playing a game like Magic is the storyline. That may be partly because I’m not a seriously dedicated player, but also because I simply enjoy fluff, and Magic has a whole lot of it. I particularly liked Fallen Empires back in the day, but these recently released Phyrexian and Mirran Promo videos really help to flesh out the impending battle between the two factions:

Phyrexia

Mirran

Prize Structure Changed for Grand-Prix Bochum

Huzzah! An article about Magic: The Gathering posted on October 27th, 2010 by

It appears that local authorities in Bochum weren’t entirely comfortable Wizards paying out cash prizes at the tournament. As a result, they’re going to be adjusting the prize structure.

The tournament entry fee will be reduced to . The format is still Scars of Mirrodin Limited (Day 1 Sealed Deck, Day 2 Booster Draft). Pro points will also still operate as normal.

Prizes

Place 1: Flight and hotel for 2 persons to one of the European Grand Prix in 2011, 1 Sony Bravia 52-inch LED TV, 1 iPad 64GB Wifi 3G, 1 Playstation 3 160 GB or Xbox 360 250 GB, 1 Astro Gaming A40 Audio System, 1 Swagdog Mirran or Phyrexian t-shirt, and 1 Scars of Mirrodin booster box (Approximate retail value: $3500 USD)

Place 2: 1 Sony Bravia EX700 46-inch LED TV, 1 iPad 64GB Wifi 3G, 1 Playstation 3 160 GB or Xbox 360 250 GB, 1 Astro Gaming A40 Audio System, 1 Swagdog Mirran or Phyrexian t-shirt, and 1 Scars of Mirrodin booster box (Approximate retail value: $2300 USD)

Place 3-4: 1 iPad 64GB Wifi 3G, 1 Astro Gaming A40 Audio System, 1 iPod Touch 64 GB, 1 Swagdog Mirran or Phyrexian t-shirt, and 1 Scars of Mirrodin booster box (Approximate retail value: $1500)

Place 5-8: 1 iPad 64GB Wifi 3G, 1 Astro Gaming A30 Head Set, and 1 Swagdog Mirran or Phyrexian t-shirt (Approximate retail value: $1000)

Place 9-12: 1 Apple iPad tablet 32GB Wifi and 1 Swagdog Mirran or Phyrexian t-shirt (Approximate retail value: $600)

Place 13-16: 1 Playstation 3 160 GB or Xbox 360 250 GB, 1 Astro Gaming A30 Head Set, 1 Swagdog Mirran or Phyrexian t-shirt, and 1 Scars of Mirrodin booster box (Approximate retail value: $500)

Place 17-32: 1 Playstation 3 160 GB or Xbox 360 250 GB, 1 Astro Gaming A30 Head Set, and 1 Swagdog Mirran or Phyrexian t-shirt (Approximate retail value: $400)

Place 33-64: 1 Astro Gaming A30 Head Set, a Swagdog Mirran or Phyrexian t-shirt, and 1 Scars of Mirrodin booster box (Approximate retail value: $200)

2011 Grand Prix Schedule Announced

Huzzah! An article about Magic: The Gathering posted on October 25th, 2010 by

As of Friday, Wizards recently announced the 2011 Grand Prix schedule, which will feature 21 events spanning across 14 different countries.

These countries include France, China, Singapore, Canada and of course the United States. The first six Grand Prix will take place in larger cities around the world including Atlanta, Paris, Denver, Hamburg, Kobe, and Barcelona. The tournament in Paris will combine the Pro Tour with the Grand Prix event, so that is likely where the most action will be. Listed below is the full schedule, and you can check out the other details here.

Dates City Country Format Feeds PT
Jan. 22-23 Atlanta USA Extended Nagoya
Feb. 12-13 Paris France Sealed/Booster (SOM/MBS) Nagoya
Feb. 19-20 Denver USA Sealed/Booster (SOM/MBS) Nagoya
March 12-13 Hamburg Germany Sealed/Booster (SOM/MBS) Nagoya
March 19-20 Kobe Japan Extended Nagoya
March 26-27 Barcelona Spain Standard Nagoya
April 9-10 Dallas USA Standard Philadelphia
April 30-May 1 London England Sealed/Booster (SOM/MBS) Philadelphia
May 21-22 Prague Czech Republic Sealed/Booster (SOM/MBS/ACT) Philadelphia
May 28-29 Providence USA Legacy Philadelphia
June 4-5 Singapore Singapore Standard Philadelphia
June 18-19 Kansas City USA Sealed/Booster (SOM/MBS/ACT) Philadelphia
Aug. 20-21 Shanghai China Sealed/Booster (M12) 2012 #1
Aug. 27-28 Pittsburgh USA Standard 2012 #1
Sep. 17-18 Montreal Canada Sealed/Booster (M12) 2012 #1
Oct. 8-9 Milan Italy Sealed/Booster (“Shake”) 2012 #1
Oct. 15-16 Brisbane Australia Standard 2012 #1
Oct. 22-23 Santiago Chile Sealed/Booster (“Shake”) 2012 #1
Oct. 29-30 Hiroshima Japan Standard 2012 #1
Nov. 12-13 San Diego USA Extended 2012 #1
TBD Amsterdam Netherlands Legacy 2012 #1

Rock Lee and Primary Lotus (J-086): They were Made for Each Other

Huzzah! An article about NARUTO posted on October 24th, 2010 by

The Naruto combo of Rock Lee and the Primary Lotus (J-086) jutsu is one of the most popular, but equally one of the most flexible. Some of this comes from the fact that like many shinobi specific jutstu combos, Primary Lotus can be adapted to many different versions of the prerequisite ninja card. By using a form of Rock Lee that was developed much later than the original jutsu was, a lot of interesting attacks can be developed.

The Primary Lotus is certainly a way to instantly do away with strong competition. As a card that is reliant on a ninja blade coin flip, the Primary Lotus has a very good chance of success. This success is based on chance, and therefore has little to do with the target’s statistics.

I like to pair the Primary Lotus with the Rock Lee (N-557) card. This Chunin level incarnation has good growth potential, and the 4/0 4/2 defined stats aren’t that bad. As with most incarnations of Rock Lee, N-557 is a very good card to launch a variety of Taijutsu attacks out of. Therefore, it can give players a lot of service even after the combo has already been played out.

As with most shinobi-specific combos, it’s nice to have a deck stacked with the maximum number of duplicates. If there is any intention at all to use this combo move more than once, that kind of play is a necessity. This makes it especially useful for full Lightning type decks.

The growing popularity of the Lighting stat is probably going to lead to a resurgence in this combo in some circles of play. For more varied decks, it might be used as a great finisher for difficult targets that other cards haven’t been effective against. I usually recommend having some of the combo cards to be sectioned off in a sideboard. However, with the Rock Lee/Primary Lotus, this might not be necessary. It really is flexible.

Duels of the Planeswalkers to See Third Expansion

Huzzah! An article about Magic: The Gathering posted on October 21st, 2010 by

If you’ve been paying attention to the New York Comic-Con, you may already knew that Wizards Digital Studio Business Manager Mike Gills confirmed the existence of a third expansion pack for the Xbox Live Magic iteration Duels of the Planeswalkers.

While on one hand additional cards and strategies are generally welcome, some players are nervous that allowing players to use Sorin Markov’s Master of Shadows deck will throw the game’s balance out the window.

This isn’t surprising given some of the more powerful cards in the deck (Vampire Nocturnus), but it’s too early to tell for sure. Part of what Planeswalkers so fun is that while players had a variety of customization options there weren’t super-decks that outclassed everything else like you might see in regular gameplay. Unfortunately, Sorin’s deck might just be that deck, and it would be a shame to see everyone and their mother start using it to roll the poor fools who might actually try something else.

Dreadful Scars (M-060), The Nine-Tailed Fox Spirit (Disaster) (N-650) and After the Battle (M-021): A Deadly Combo…For Both Sides!

Huzzah! An article about NARUTO posted on October 21st, 2010 by

Dreadful Scars (M-060), The Nine-Tailed Fox Spirit (Disaster) (N-650) and After the Battle (M-021) used to be a relatively common combo in the Naruto collectible card game. There are several interesting aspects in regards the combo, not the least of which is the humorous artwork of After the Battle as opposed to the rather creepy fare on the other two.

Dreadful Scars deploys all Ninja in injured status. A player better know what they are doing before proceeding with this combo. After all, that right there should serve as a strong warning. Rank beginners usually shouldn’t mess with this sort of a plan.

Once Dreadful Scars has done its job, The Nine-Tailed Fox Spirit comes in and works his magic. This card is rather unique in the way that it handles the concept of ‘Evil Chakra.’ The Chakra coins placed on this card can only be removed by the passage of turns; other methods have no effects. This probably represents Naruto Uzumaki’s inability to control the Nine-Tailed Fox demon’s throughout much of the storyline.

This combo in and of itself should have been quite destructive. In fact, taking these actions probably did quite a bit of damage to your own forces. The damage from Dreadful Scars alone should be a major problem, let alone anything that your opponent did manage to pull off. Therefore, After the Battle is employed to heal all of your injured Ninja cards.

For that matter, Dreadful Scars and After the Battle could be used as a combo on their own. Of course, there are so many possibilities to quickly kill off your own shinobi that again caution is warned. Some players have also proposed using one of these combinations with a set of chaff cards. Lay out a few ninja that can take a lot of damage, and use them as a shield while the other cards are in play.

Breaking the symmetry of Burning Land

Huzzah! An article about Yu-Gi-Oh! posted on October 20th, 2010 by

Hey,

For those of you who don’t know where my nickname originates, check out this card:

Burning Land

When I started playing Yu-Gi-Oh, Burning Land became one of my favorite cards.  I enjoyed the idea of prison decks where I would lock myself behind a wall of defensive spells (Messenger of Peace, Gravity Bind, etc.) and burning the opponent with spells or swinging with creatures that could directly attack life points.

The problem with that strategy is the lack of power it has.  Burn during the early days of Yu-Gi-Oh is not that strong.  Tremendous Fire is the main source of damage, dealing 1000 damage to the opponent and 500 to the controller.  The second runner-up in direct damage cards is Ookazi which deals 800 points of damage without the repercussion.

The burn archetype has a finite source of damage.  Only recently did cards such as Wave Motion Cannon and Meteor of Destruction provide additional outlets for damage.  In addition, life gain strategies hurt burn decks.  If an opponent has the means to gain more life than potential damage dealt, then the burn deck fails.

What Burning Land does is provide a source of continuous damage should the standard burn gas not be enough to take out an opponent.  During each standby phase, Burning Land will deal 500 damage to that player.

Burning Land does not differentiate between the owner nor the opponent.  The 500 damage is dealt indiscriminately each standby phrase.

There are two ways to break the symmetry  of Burning Land:

  • Deal more damage than your opponent can.
  • Negate the damage dealt by Burning Land either by life gain or Des Wombat.

First, dealing more damage.  While burn cards will be your main source of damage, don’t forget about direct attackers such as Catalyst of Light and Jinzo #7.  Creatures that also deal nonattacking damage such as Bowganian and Solar Flare Dragon are also good choices.

There are even ways to use the damage dealt to you for your own advantage.  One of my favorite cards to pair with Burning Land is Attack and Receive.  Whenever Burning Land deals 500 damage to you, Attack and Receive will deal 700 damage as well as 300 damage for each copy of Attack and and Receive in your graveyard.  Numinous Healer has a similar effect except healing for 1000 points and 500 for each copy in the graveyard.

Numinous Healer does the opposite of burn by healing the damage to the player.  Another good card to use is Solemn Wishes since it’ll restore 500 life at minimum each turn.

Finally, Des Wombat.  Des Wombat negates any damage from card effects.  With a Wombat on the field, you can sit pretty and deal damage to your opponent with Burning Land without taking any burn damage.

There’s a potentially more powerful version of Burning Land that I want to cover next time.  It can end the game ten times faster than Burning Land, but it also has a greater chance of killing you.

Till next time,
BurningLandBrawler

Changes Being Applied to Mirrodin Besieged Fat Packs

Huzzah! An article about Magic: The Gathering posted on October 20th, 2010 by

It looks like Magic’s latest expansion: Mirrodin Besieged, will have some changes applied to the “Fat packs” often used by new players to get into a new set.

Here are the three changes expected:

1. Addition of 1 booster pack, bringing the total to 9 booster packs
2. Addition of 40 basic lands, bringing the total to 80 basic lands
3. Increase in MSRP to $39.99 USD from $34.99 USD

Ok the extra land makes a lot of sense, as newer players often need those lands for deck construction. The additional booster pack is also a welcome addition and makes the fatpacks more attractive to the average buyer. The real question is whether players will find the changes worth the extra cash they’ll need to cough up. I’d imagine so.

Drafting Changes in Mirrodin Besieged

Huzzah! An article about Magic: The Gathering posted on October 19th, 2010 by

Well it looks like Wizards is shaking things up again. According to a recent statement from the firm, starting with Mirrodin Besieged and subsequent sets, there will be a change in the current drafting order. Booster drafts will now begin with the most recent set, whereas previously  new sets were added to the end of the drafting order as they’re released.

So, this means that if you run an event with 2 boosters of Scars of Mirrodin and 1 booster of Mirrodin Besieged, players will open the packs in the order of besieged/scars/scars.

The change will become effective as of the Mirrodin Besieged Prelease on January 29,2011 and apply to subsequent draft formats.