Archive for October, 2010

2010 Magic World Championship Is Just Around the Corner

Huzzah! An article about Magic: The Gathering posted on October 18th, 2010 by

Japan sounds like an awesome place to have the MTG  2010 World Championship, and apparently Wizards of the Coast agrees with me. The event will be hosted in Chiba, Japan, where players from around the globe will compete to earn the flashy title of “World Champion.” The Magic Online World Champion will also be crowned, although it will be a separate invite-only tournament.

If you’re not going to be competing to become the World Championship, though, there’s still plenty of other things to do this year. You can meet up with Magic’s creator Richard Garfield, take part in a variety of Magic events, fan activities, or trading. Be excited.

You can check out the official post over at Magic’s website.

MagicDraftSim.com Shuts Down

Huzzah! An article about News posted on October 15th, 2010 by

I’m not sure if you’ve ever been to the site, but many players used it to test out limited strategies and find out what other players are dragting. Unfortunately, this came a little too close to Wizards’ copyright, and according to the site’s creator, has been ordered to shut down.

As you might expect, this has rubbed some players thr wrong way. To be fair, Wizards does reserve the right to shut down any site using copyrighted material without permission. On the other hand, the site was really there to help players learn the ropes in a practice situation, and ultiamtely Wizards is always looking to bring in new players to the game. Other drafting sim sites are still out there of course, and have been for some time, but apparently this one in particular drew too much attention.

Here Comes Second Test Proctor Anko Mitarashi and Gato Transport: Yesterday’s Naruto Combo Works Just As Well Today

Huzzah! An article about NARUTO posted on October 14th, 2010 by

Here Comes Second Test Proctor Anko Mitarashi (M-070) and Gato Transport (M-013) is an interesting combo of mission cards to play. Recently, I’ve been writing quite a bit about new releases in the world of Naruto. Of course, cards in a combo don’t need to be new to be good. After all, if that were true, then why would there even be a need for the Trading Card Escrow system? Sometimes, classic cards acquired through a trade are actually much better than the fare that comes out today.

These are some of the earliest, but that doesn’t necessarily make them difficult to find. In fact, Gato Transport still garners a common rating. Speaking of ratings, if there is a category for the most peculiar and drawn out name, M-070 certainly deserves it!

Since both cards manipulate deck structures, they can really wreak havoc on your opponent as a combo. Here Comes Second Test Proctor Anko Mitarashi causes both players to charge the cards that they have in their hands to the Chakra area before drawing cards into their hand. Cards that are readied by your opponent for play are quickly taken out of commission.

Gato Transport causes both players to discard a card of their choice that was in the Chakra area, whenever they send out a Team to Battle. If you plan this right, you shouldn’t need to worry about the cards you’re disposing of. Of course, your opponent won’t be so blessed with planning.

Now, remember how you played M-070 previously? Your opponent’s Chakra area should be filled up, and now cards are going to be discarded out of it. This cycle could end up going for a long time, until several important cards are totally rendered useless. However, a player implementing this strategy needs to be careful to make sure they aren’t ultimately attacking themselves.

Mirrodin Besieged Faction packs: Who’s Side Are You On?

Huzzah! An article about Magic: The Gathering posted on October 14th, 2010 by

While it is true that the Mirrodin Besieged prerelease event is a ways off, that doesn’t mean there isn’t new and interesting news regarding the set coming out, as we found out with a recent post over at the official Magic site.

These booster packs for the set are divided intwo two halves, each representing the warring factions, the Phyrexian and Mirran sides of the conflict as it were. Each side will have specific watermarks and the boosters come with a basic land in each. Foil cards will be showing up at a normal frequency. I should also note that these will only be available at the prelease event. After that you’ll be stuck with regular old boosters. Boo Hoo to you.

Set 19: The Path of Pain is set to Become Tournament Legal

Huzzah! An article about NARUTO, News posted on October 13th, 2010 by

Many people want to know when different cards and sets will become legal, including the upcoming Path of Pain Set 19. While Bandai tries to be fairly vocal about when different decks are released and ultimately become cleared for tournament play, there is still some occasional confusion. Of course, no one wants to end up bringing an unapproved deck to serious play. After all, even many local tournaments are sticklers about keeping these regulations.

They really should be. While it seems like an unnecessary formality, this prevents players from unfairly acquiring cards and unleashing them on other players who do not possess an appropriate defense. In many cases, it’s impossible for them to mount one without first acquiring other cards from new series that are explicitly designed for this sort of defense. The Path of Pain Set 19 is set to come out on November 5th, and will become legal as of November 26th, 2010. Cards from the Path of Pain shouldn’t be employed in serious play prior to that date.

Granted, for one’s own purposes, it might be interesting to play a bit of a pick up game where one player uses Path of Pain cards, and another doesn’t. The player not using them may very well be able to develop a tighter defense by carefully employing regular cards they already possessed.

November is set to see a number of sets go legal. Most importantly, the following will be considered legal for sanctioned play in the upcoming month: Naruto Uzumaki (Clone) (PR-054), Sasuke Uchiha (PR-055), Kakashi Hatake (PR-056), Itachi Uchiha (PR-058) and Jiraiya (PR-059). Generally, any card is considered legal for sanctioned play when three weeks have passed after the release. However, reprint cards from previous releases are considered to be legal for tournament play as soon as they hit the market. After all, these reprinted cards are technically not new releases.

Jeremy Neenan Wins MTG Grand Prix in Sydney

Huzzah! An article about Magic: The Gathering posted on October 12th, 2010 by

The Australian native Jermy Neeman kept my faith in Australian Magic players alive by defeating 433 other players in a rather grueling two day battle before being declared the champion. The tournament used fourteen rounds of Scars of Mirrodin Limited.


If you’re curious, Neeman used a Red-white deck in order to sweep the finals and defeated Luis Scott-Vargas in three games in order to take the title. You’d think with the new set it might be something more mechanically oriented, but I suppose not.

You can view the full coverage over at Magic’s main site.

Naruto Rule Changes came with Series 17: Will of Fire

Huzzah! An article about NARUTO posted on October 11th, 2010 by

As I’ve been covering for some time now, Bandai continues to introduce new cards to the market. These premieres have been shaking things up as always, but I sometimes wonder if some players don’t take well to the changes. That’s why I wanted to bring up the rule changes that were made official with the introduction of Series 17. I was certainly in favor of the rules, but I’m curious as to how many resisted the change over.

First of all, Bandai allowed any combination of Ninja, Jutsu, Client or Mission cards that a player wished for. This really lends itself well to several interesting types of deck building. For instance, the post that Bandai described the changes in used the example of a deck with 50 Ninja cards in it. Of course, this seems absurd, but that would be interesting to play with.

Actually, there might be some merit to that. I’ve never given it a try, so I really can’t say, but there are surely countless varieties of decks that simply haven’t been explored yet. That thought brings us to the second rule change. This allows players to have as many Clients in play as the wish, provided that the uniqueness rules for Ninja and Client cards are observed.

This rule change is quite sweeping, but I feel a lot of players will probably find it liberating. If anything, it certainly makes the game more exciting. When you consider the fact that players can have a deck with more than 30 Ninja cards in it while they can throw out countless clients at the same time, you’ll probably realize that there are a few aspects of your deck that need to be ironed out. Or, better yet, you can play with a new strategy that the old rules forbade!

Fangs of Pain (J-770): A Jutsu for the Chimera

Huzzah! An article about NARUTO posted on October 10th, 2010 by

As I had mentioned last time, the Giant Chimera (N-1002) is part of a two-card set that is about to come out in November. The Fangs of Pain (J-770) matches perfectly with Giant Chimera, and bodes quite well for future collectors of the Path of Pain series of cards. Like many of the cards that I’ve really been excited about, I really have to say something about the art. It’s actually quite menacing, but I’m always one who’s biased towards animal characters in general.

That being said, I hope it doesn’t appear as though my excitement is misplaced. The Fangs of Pain manipulates the turn marker, and moves a card from the bottom of one’s deck to their hand. The card requires a Rinnegan attributed animal. Since this clearly marks it for use with the abovementioned Giant Chimera, it seems likely that the card can be used as part of a rapid deployment technique.

Fangs of Pain

The Great Chimera itself has such a low entry cost that exploitation of the creature is already no problem. Add to this the fact that a player’s hand gets larger by using the Fangs of Pain jutsu, and you have a rapidly escalated military force for an opponent to contend with. It seems quite possible to overwhelm a smaller opponent with such a maneuver. Likewise, a larger opponent who is causing trouble to your team might be taken down a notch by reinforcements.

With both an influx of the chimera cards and cards from the bottom of the deck, most types of combat will end up being covered. Something like this should form a strong line. However, as we have yet to see all of the weaknesses of such a tactic with this jutsu, it may be best to use a side deck fit with cards for experimentation. That way, you won’t be throwing experimental tactics into a difficult game. Of course, a game that otherwise could have been a loss might be turned around by an untried method.

Mirrodin Besieged Spoilers: Striders

Huzzah! An article about Magic: The Gathering posted on October 6th, 2010 by

I wouldn’t have thought that we’d be seeing Mirrodin Besieged spoilers already, but I have been proven wrong once again with these strider spoilers.

As you can see, both of the cards are rather straightforward. We have the Pierce Strider, which damages opponents upon entering the battlefield. The little Peace Strider, on the other hand, is king enough to give you life when he shows up.

While neither of these seem particularly gamebreaking, that doesn’t mean they won’t be useful, either. Besides, I’m sure there will be additional spoilers on the way soon!

Giant Chimera (N-1002): They Keep Pumping Out the Animal Ninja

Huzzah! An article about NARUTO posted on October 5th, 2010 by

The new Giant Chimera (N-1002) announcement was a great thing for the Naruto Collectible Card Game, in my opinion. As a reader who’s really liked the Pain plotline, I’m very happy to see that Bandai has started to release a series of Jutsu and Shinobi centered on it. As I’ve said before, the animal ninja have a great following in their own right, so it’s nice to see that Bandai also hasn’t forgotten this rabid (no pun intended) part of the fan base. Of course, the Path of Pain Series 19 won’t be released until November 5th, but until then, it might be an interesting exercise to speculate about how these cards might be used.

As a Rinnegan attributed animal shinobi, the Giant Chimera will probably be paired with The Fangs of Pain (J-770) card that will also be released alongside of it. However, that’s not to say it’s worthless of its own right. While that certainly looks like a sort of pseudo-growth method to be used with the card, the very fact that this animal has no entrance cost means that it can be played right away. Already, I’m imagining that some people are going to try to collect it to quickly summon tripled-up armies of Giant Chimera cards. It shouldn’t be too difficult without an entrance cost.

The Pain Spawn attribute, which allows a coin to symbolize a Chimera ninja to be placed in play when the team is defeated, is very useful. I can rather see this growing to become a sort of Heracles versus the Hydra situation. Just as two heads grew in the place of one being sliced off, so too will more shinobi grow as one is defeated. That sounds as though it’s a recipe for danger when put into the right hands. If nothing more, it can lead to some interesting deck building.