So, with a new set coming and a few new and interesting mechanics to explore, there are a few oldies but goodies. There is Sligh, there is Goblins, There is Big Red, there is U/W Control, and my personal favorite archtype, Mono Black Control, or MBC. We haven’t seen it be competitive since… Odyssey?
Sure, I could post a deck list, but that isn’t really the point I’m trying to make. I want to get the feel of MBC across, so you can all go out and make your own.
So, what does Control do? Well, in short a control deck wants to lock its opponents out. It wants to keep it’s opponents from be able to really do anything. So, what does black have? Black has discard, which generates great card advantage. Case in point is Mind Sludge, have your opponent pitch a card for each swamp you control.
That by itself isn’t likely to win you a game. But with the creatures available, you can keep opponents off the board. Skinrender and Gatekeeper of Malakir. Deal with a creature, and get a creature. Good stuff. So chances are they will need to use a card to take care of your creatures, so two for one for your creatures? Yes please!
MBC basically works by punching your opponents basic tools, like hand and board position. So, how do you create a lock by being aggressive? The short answer is bombs. Anything you can put in the deck to swing the game is good.
Just like an aggro deck, control decks have a curve as well. The curve is very different, but still necessary. Why, you ask? Because having a hand full of 3 drops is great for about 3 turns, then your not likely to be able to get the most out of your mana.
MBC is a lot like a tempo deck. It wants to use as much of its mana as often as possible. Its a tap out kind of control, not like the counter heavy blue control decks of old.
What the deck is really about is upsetting opponents. Think of all those black cards you have used, or have been used against you over the years, put them in one deck, and imagine your frusteration. Like someone playing Kokusho, swinging next turn, playing death cloud for 5, having been put at 10 by Sorin Markov. While none of those cards are even in Extended anymore, I think you get the idea.
MBC wins by putting the game out of reach for an opponent. So, when creating MBC ask yourself, how are you going to put the game out of reach? What are you playing against? What do you have available? And most importantly, why are you staying mono black?
The last consideration I had when building mono black was what artifacts to put in. Depending on how the deck works, you might want to run Phylactery Lich which needs artifacts, or you may want to take advantage of proliferate mechanics, or even use poison counters!
MBC is wide open right now, but it could have a break out season, we just need a few more ingenious people working on it. Good luck friends, and good hunting.