Archive for November, 2010

Wind Style: Air Bullets (J-168) and Shukaku (N-177): A Complicated Combo to Say the Least!

Huzzah! An article about NARUTO posted on November 14th, 2010 by

The Naruto Eternal Rivalry series Wind Style: Air Bullets (J-168) certainly isn’t an inexpensive card. However, it can form a very useful combo for some deck builders with the even more expensive Shukaku (N-177), when it can be put into play. The deployment of either of these cards is a part of an onerous combo in their own right, and might take a bit of explanation to understand. To be totally honest, the shinobi that get developed in the process might actually end up being more useful to you than the end result.

To play Shukaku, one needs to have another Eternal Rivalry card in play: Gaara of the Desert (Possessed Mode) (N-179).  By using Sand Cocoon (J-138) to deploy this form of Gaara, one can finally deploy Shukaku. It’s a good card, though the entrance cost of eight can be a bit steep. Once again though, I have a bit of a bias towards inhuman ninja cards.

With Shukaku in play, Air Bullets can finally be deployed. It does two damage to the target. While that might not seem like a lot, the fact that cards like the Possessed Mode form of Gaara have been put into play could actually make up for it. In fact, it might be useful to think of Air Bullets simply as an attack for an already in play Shukaku, instead of the end all for the combo. The combo, depending on strategy, might focus more on the deployment of those other cards.

That being said, anyone who would actually want to do the prerequisite deck building to develop this Wind attribute combo would have to put down a lot of money or trading material. None of these cards are considered to be inexpensive by any means, and most people won’t give them up cheaply.

Yu-Gi-OH Hits X-Box Live Arcade

Huzzah! An article about Yu-Gi-Oh! posted on November 12th, 2010 by

Well I suppose it was only a matter of time. With the runaway popularity of the Duels of the Planeswalker games on Steam and X-box Live arcade, developers are targeting other trading card games like Yu-Gi-Oh.

Konami announced that 5D’s Decade Duels is now available on the Xbox Arcade for a reasonable 800 Microsoft Points. As you might expect, the animated characters will all be here, along with the dueling elements from the original card game. I’m not sure if it’ll have the same pull that Magic has had, but it may be worth checking out if you’re a fan.

New MTG Novel “The Quest for Karn” Available for Preorder

Huzzah! An article about Magic: The Gathering posted on November 11th, 2010 by

If you’re a long time Magic fan, you’re likely in it for the lore as well as the cards. In that vein, novels are a great way to flesh out your knowledge of the Magic universe, and the upcoming novel “The Quest for Karn” will deal with the new expansion as it is set on the world of Mirrodin.

Here’s a blurb from the product description:

“Mirrodin—a world of living metal, an artificial ecosystem created by the Planeswalker Karn to support organic life—is on the cusp of cataclysm. When the Planeswalker Venser goes in search of his former mentor, he learns Karn’s life hangs in the balance—and with him the entire plane of existence. For fans of the mega-selling trading card game, Magic: the Gathering®, the full story behind Scars of Mirrodin, a revisitation one of Magic’s most popular settings.”

You can pre-order it on Amazon for just under 8 bucks.

The Myr

Huzzah! An article about Magic: The Gathering posted on November 11th, 2010 by

The thing in Scars of Mirrodin that excited me the most has been the same from the beginning : Myr.

The little metallic mana givers in the original Mirrodin were not much to work with for a deck. They were simply mana slaves.

In Scars of Mirrodin, however, the tables have turned and the Myr can fight back. Two cards stand out as being revolutionary in the way we see Myr. Those cards are Myr Galvaniser and Myr Battlesphere.

Myr Galvaniser is the long awaited (Well, I was waiting for it) Myr Lord. It powers them +1/+1 and has an ability to untap them – which proves to be very useful since most have tap abilities, being mana slaves and all. Because of this, it is pretty easy to start an infinite mana chain with these little guys. Two Myr Galvanisers on the field and Myr in any combination that can give two or more mana. Probably the easiest to abuse to date.

Myr Battlesphere is awesome. The more Myr you have, the better it performs. When it attacks you get to tap Myr and do two things. Do damage to an opponent and power the Battlesphere with +1/+0 per Myr. That means an unblocked Battlesphere can kill a 20 life opponent with eight Myr. Keep in mind that just by coming into play, the Battlesphere already gives you four.

Finally, you can build a wicked token deck with enough Myr and enough Myrsmiths. With four of these on the battlefield, you can get four 1/1 Myr tokens on the field for four extra mana every time you play a artifact spell. That is the backbone of my Myr deck.

That’s all for now. Hm.

An Impromptu Combo: Shikamaru Nara (N-138) and Rock Lee (N-139)

Huzzah! An article about NARUTO posted on November 10th, 2010 by

Shikamaru Nara (N-138) and Rock Lee (N-139) are sequential cards, and might be thought of as a shinobi combo. Of course, they aren’t a combo in the most literal sense, but the two cards compliment each other. Even though Shikamaru is considered to be rare, both of these cards are from the Revenge and Rebirth set and are relatively common. Therefore, they could probably be had rather easily as part of a good trade.

Shikamaru’s “IQ of 200 or Higher” ability is particularly suited for his character. After discarding two cards from one’s hand, Shikamaru’s team engages in a mind battle with the opposition. While many players have criticized this aspect of Nara, giving up two cards to maintain field control really isn’t that bad of a sacrifice. Just because a card is old doesn’t make it automatically inferior.

Rock Lee, who interestingly looks to be wearing a bed robe, is put into injured status while another card is drawn. This can sometimes make up for the fact that two cards were lost with the previous Shikamaru attack. Though it’s not always advisable to do, the pair can certainly work together as part of an impromptu to save face and field position in several scenarios.

Of course, these tactics won’t work all the time. When working with cards that have been around a long time, it’s best to evaluate your opposition. Then again, some people may have forgotten about certain tactics, and therefore might be susceptible to them. Also, be on the look out for cards that may interface well with the cards of today.

While both Nara and Lee were from the same set in this example, one could very well pair modern and antiquated cards together in combos that haven’t yet been employed. Make sure, though, not to confine the idea of combo only to true combos. Some ninja work well alongside others, for instance.

Duels of the Planeswalker Expansion Three Hits Steam

Huzzah! An article about Magic: The Gathering posted on November 9th, 2010 by

Well it looks like the long time electronic version of Magic The Gathering is showing no signs of slowing down with the release of the red-black Planeswalker Sarkhan the Mad.

Sarkhan’s deck, aptly named “Master of Shadows” is one of three playaable decks in the new expansion. The new expansion also includes three new unlockable cards for all of the existing decks and five new challenge levels. There are also four new two-headed giant local co-op and additional achievements.

Players are also greeted with a new single player campaign and they can unlock new decks like Gideon Jura and Niv-Mizzet. It looks like the price is right on the expansion, too, with the game now available on steam for only $4.99.

An Entire Army of Sasuke Uchiha

Huzzah! An article about NARUTO posted on November 4th, 2010 by

Sasuke Uchiha has always been one of the most popular shinobi in the game, so it makes sense to cover Sasuke Uchiha (Student) (N-727), Sasuke Uchiha (Childhood) (N-795) and a regular variant such as the Sasuke Uchiha (N-589) starter exclusive. Since each of these cards technically have different names, you can include three of them each in a deck for a sort of combo based on a single Shinobi. That means that under most rules, a deck could have nine copies of Naruto’s brooding rival.

This sort of thing isn’t a combo in the traditional sense of the word, but it can be used to set up many different types of other combinations by having the right cards on hand to pair up with the extras. For instance, one might want to start with setting up a growth platform for the childhood variant while one of the older Sasuke cards may make use of its Sharigan Eye talents.

The uses for this kind of a tactic are really limited only by one’s imagination. For instance, one might see it fit to have an entire section of the Sasuke militia set to grow while another entire section attacks with the abovementioned Sharigan. Then, once the other set is done growing, they can switch places. This is also quite useful if there are incapacitated ninja in play, considering they could be replaced rather quickly with an identical or extremely similar card. If a different combo relies on a specific attribute, this might be a very important consideration.

Naruto CCG regulations are always changing, so please don’t hesitate to comment if something looks out of place. For instance, I’ve still seen a few players try some Ghost Panic combinations that are currently disallowed. That being said, if you have some new ideas to share, don’t be shy either!

Pokemon New Rules/Black and White era

Huzzah! An article about News posted on November 2nd, 2010 by

Officially the new Pokemon Black and White starter set will be released on December 17th and along with this release will be a bundle of new rules. It has been about 2 years of Pokemon TCG for me, so I have yet to witness a change in rules.
First of all you have the new Rare Candy rule. Rather than a basic Pokemon being able to evolve directly into it’s first or second stage with the help of Rare Candy, a Basic Pokemon is restricted to sitting for one turn. Pretty much the Stage 2 decks will have to wait one extra turn for set up. I do not know whether this rule effects Broken Time Space, however if it does not and basics are able to evolve into Stage 1’s first turn then stage 1 decks will be more powerful than ever. Unfortunately, this also means that Sp decks will be about twice as powerful. I myself am thinking about dusting off my Gallade 4 deck especially with the release of the Triumphant Solrock.
When flipping the coin for players to go first or second most players are probably crossing their fingers to lose the flip in order to gain the Trainer and Supporter set up. Now in the new format first turn players are allowed to play trainers. This gives an advantage to all decks; however, Sp and Sableye decks will always triumph in this fact. Sableye automatically will go first (his Pokebody)and along with the trainer help Sableye could easily pull a Special dark and if needed a Crobat out of the deck for the donk. Unless Sableye is cycled out before the new rules are implemented, Sableye will 100% always get a first turn donk. Sp’s rely on trainers, simply Sp radar or Great ball out any potentially needed basics and Sp’s will destroy the now crippled Stage 1 or 2 decks.
Pokemon will no longer have Pokepower’s or Pokebody’s but now, if the translation isn’t wrong, they will have Abilities.
Shuppet will be worthless being that Pluspower’s will now be automatically discarded.
For more information visit Pokebeach.com, thanks!

Mirroding Besieged Tezzeret Spoiler Image

Huzzah! An article about Magic: The Gathering posted on November 1st, 2010 by

There’s not much question that Planeswalkers are where it’s at in Magic these days. As such, the surfacing of new cards of this type (or revamps of old ones) are always big news. One such possibility is the new spoiler image of what appears to be the next incarnation of Tezzeret the Seeker.

We firstt saw Tezzeret in Shards of Alara and the Elspeth Vs. Tezzeret Duel deck, but his addition to the set would make sense given the focus on artifacts. The question remains as to what color Tezzeret will be, as judging from the picture it may not be only blue as we saw in the past.