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What Really Happens To Your Pokemon After a Battle

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If you’ve ever ever caught an episode of Pokemon (and really, who hasn’t? They’re everywhere!), you have probably seen one of the battles where two of the creatures go at it and eventually someone wins, but the result is one of them is just too tired to get up again.

One freelance artist by the name of Justin White, however, decided to show us exactly what would happen to your Pokemon after a real battle. I have to say, the results are both sad and hilarious. You can check out the full poster that’s available here.

Get a MTG: Mirrodin Lunch Box!

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Ok, so, on the surface, a Magic: The Gathering lunchbox doesn’t sound like that great of a giveaway. It does, however, when said lunchbox is filled with all sorts of Magic goodies that any player of the game would enjoy having. David Leavitt over at the Examiner is currently holding a scavenger hunt in order to select a winner. You do have some time to get this put together, as the winner will be announced on January 25th, 2011, but it can’t hurt to get started right now!

You can check out all of the details here.

Magic The Gathering: Tactics Free to Play

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If you’re a fan of the ever increasing library of MTG computer and console games currently on the market, you’d probably be interested to know that that game’s latest iteration, Tactics, will be free to download and play. Players can hop online and register right away, where they’ll be able to battle it out with online opponents or fight through the opening chapter of the game free of charge.

So how will the company make money? Not to worry on that front. I wouldn’t worry too much about it, as you’ll also be able to purchase additional booster packs or buy campaign chapters. I think the A la carte approach will suit existing Magic players well, since technically you could just play the game without incurring charges but you’re always free to add additional content (and your arsenal) at your leisure.

Magic The Gathering: Commander Now Officially Supported

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It looks like Wizards of the Coast is set to make some bold moves if recent actions are any indication. It is highly unusual that a fan based format receivied official support, but Aaron Forsythe confirmed that along with the popular Archenemy format, they will also be releasing new cards specifically for multiplayer play and giving Elder Dragon Highlander the “attention it deserves.” Color me excited.

Commander’s new set will contain 51 unique cards  that are spread across five decks. They’ll be cards that are legal in Eternal formats and meant to appeal to a variety of multiplayer formats as well. Listed below is just one card example, and you can check out the official MTG post here. Get your friends, cause it’s gonna be a long night.

Lord of the Vault

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In Scars of Mirrodin, my main interest has always been the articafts. But recently, I took out my old Geth, Lord of the Vault, and saw its potential in a new light. It is insanely strong and works very nicely with several cards. I’ll point out some that make a great combo.

Firstly, in the Scars set itself, the common Screeching Silcaw has very nice synergy with Geth. If you already control 3 or more artifacts, you can swing to put more fuel in your opponent’s graveyard for the fire that is Geth. Otherwise, you can use Geth’s artifact getting ability to get the Silcaw up and running.

On that note, Geth works very good with metalcraft permanents, especially if you don’t have many artifacts in your deck.

A combo that I think works pretty awesome is Geth combined with Zendikar block Bloodchief Ascension and Bloodthrone Vampire. Since Geth has intimidate, it shouldn’t be too hard to get 2 damage through three times. When the Ascension is active, every time you take out a card from your opponent’s graveyard, you get to drain 2 life for every card you mill. Bloodthrone Vampire is a funky sideshow, where you can sacrifice your opponent’s creatures over and over, bringing them back with Geth. By doing this, you keep powering your Vampire as well as milling your opponent and draining life if you have the Ascension active. (This gets really crazy if your opponent happened to have a Mitotic Slime in his or her graveyard)

Of course, the mana cost of Geth’s ability is pretty steep for repeated use on high cost cards, but a few Training Grounds should sort that out.

That’s all for now. Hm.

Final Fantasy Meets the TCG Genre

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I think it is safe to say that the Final Fantasy series has seen some serious ups and downs. Whilst I’ve enjoyed most of the original RPG games (X-2 was a little much in the way of girl-power for me), I despised the MMORPG versions of the game (both). So when I heard that Square Enix will be releasing a Final Fantasy Trading Card Game, I can’t help but be a little skeptical.

So far, the game is set to release only in Japan and there isn’t much detail on how the actual gameplay will work. The game will, however, feature a number of popular Final Fantasy characters. I mean who doesn’t want to play Sephiroth on an unsuspecting opponent?

Duels of the Planeswalkers Hits PSN

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With the runaway success Magic hass een on the X-box live Arcade and Steam networks, it isn’t too surprising that my favorite digital iteration of MTG has hit the Playstaion Network now as well.

The game is now available on PSN for $10, and you an fork over $5 per expansion depending on how far you’d like to go. Wizards of the Coast is offering a real-life limited edition Magic card to go along with your purchase as well.

Another Mate for Pledge Under a Setting Sun (M-716): Detonating Clay: C1 Snake (J-743)

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Previously I mentioned that Pledge Under a Setting Sun (M-716) and Detonating Clay: C3 Ohako (J-746) make a sort of useful succession combo; however Detonating Clay: C1 Snake (J-743) can also take its place in this grouping. Like Detonating Clay: C3 Ohako, Snake is an Earth jutsu. However, by using it, you’ll probably come out with a more defensive stance. As I said in the Detonating Clay Mines and C2 Dragon article, Earth attributed decks often form a good basis for defensive maneuvers. While some players might feel that defense is unnecessary, and prefer to play from an offensive-only, this is often foolish. If you have no cards left to mount an offense because you had no way of protecting them, then you’ll quickly loose.

The Pledge Under a Setting Sun mission card will mess with an opponent’s chakra balance, and prevent them from mounting an effective offense if they play very chakra heavy attacks. Moreover, when properly paired with a water ninja this card brings back some discards of yours into the chakra area. This can be a great way to stall for time and build up a better position at the same time. Of course, the more copies of the card you have, the better. Deck building models built around this concept will surely stress that fact.

While Pledge Under a Setting Sun stalls you time, Detonating Clay: C1 Snake will hold off any further offensive material that your opponent might try to mount at you. It targets an opposing jutsu in play and negates it, moving that card to the bottom of the owner’s deck. This can remove a particularly tenacious jutsu card from play, which is especially useful if you’re unable to defeat something any other way. Perhaps this is best thought of as a sort of defensive screen from which to act behind.

Magic The Gathering, Playing the Player

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Many Magic players take magic more like a board game than a card game. By that I mean they try to get the best pieces and play them in the best way possible. They work toward the strongest interactions in order to overcome their opponents.

Sounds like Magic right? Well if you look at the game from another angle, there is the card playing aspect. In that light, magic has a great deal in common with Poker.

It doesn’t matter what card you have in your hand, a well placed bluff can keep an opponent off balance, playing cards more or less aggressively than they need to, despite having the cards to win.

There are all kinds of cues we puck up in the backs of our heads which could tell us about what the other player’s choices could be. The first tip, is don’t look at your cards the whole time. It’s difficult to read a book, when your aren’t looking at the pages.

Next tip, know your tell. If you have a nervous tick that you just can’t control, then try to keep it going all the time. Or try to use it randomly. This seems like basic logic, but they are things one must keep in their heads often, if not all the time.

But to keep it short, the best players aren’t just good at choosing decks and playing creatively. They play their opponents as much as their opponents decks. So keep your heads up and see what you can figure out. Good luck and good hunting.

Magic: The Gathering Master’s Edition 4 to Release on 01/10/2011

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The Masters Edition IV is set to be released soon, and if you’re not familiar, it is an online-only version of cards that were originally printed in previous sets. These cards run the gambit from all the way back to antiquities to the more recent Portal. The cards will have their original style frames.

All told, the set will have 269 cards and random premium cards. They go on sale online starting January 10, 2011. If you’re curious (and you play the online game) you can purchase a booster pack for $3.99 in the Magic Online store.