Archive for the ‘News’ category

Undaunting Destruction

Huzzah! An article about News, Pokémon posted on August 30th, 2010 by Weretomas

The new Undaunted set is now released! Though there were some cards I was disappointed not to see (Dialge Palkia Legend and Porygon Z) the set looks to be my favorite out of the Legend sets so far.
Here are the contenders.
Leafeon. This Eevee evolution comes on strong with its low energy cost and mobility. For only one energy of any type Leafeon is able to hit the opponent for 50 times the amount of Special Conditions on the opponent. If the player is desperate enough for an early setup they could use Skuntank G’s self-poisoning Pokepower Poison Structure. However, for the long run the player would have to refer to other Special Condition based Poke Powers: Houndoom Prime, Blaziken PL, Roserade UN, or Darkrai MD. What makes this Pokemon one of the top contenders is the other Eevee evolutions that make Leafeon so mobile; Espeon’s + 20 HP as well as the help of a newcomer…

Umbreon. Umbreon mostly works as a back up for Leafeon.. With the attack Moonlight Fang Umbreon voids any attacks done to it by any Pokemon that have PokeBodies or PokePowers with a simple one darkness energy. All this while also doing 30 damge. This means that most all Sp decks will not be able to touch Umbreon, along with a large It seems to that 7 out of 10 times a player will use a Pokemon that has a Pokebody or Pokepower handful of non-sp decks. The only decks that come to mind that run Pokemon without Pokebodies or Pokepowers are Machamp, Jumpluff and Kingdra.

Vileplume. Vileplume according to Facebooks is everyone’s favorite Pokemon, so this is exciting news. What makes Vileplume so powerful is its Pokebody Allergy Flower. Allergy Flower voids any player from using any Trainers whether Vileplume is on the Bench or Active. With this the player can fully dominate the game by simply loading their deck with supporters while slowing the opponents deck to a halt. Just a few months ago everyone was going crazy over Spiritomb, now we have a card that not only stops trainers, but also provides many options such as using Bellosom or the alternate Vileplume. Vileplume’s Body and mobility make the card very viable.
I would mention the new Weavile, however, I am not sure whether the ability to take to take a card from the opponents hand on a evolve is game changing. Other than these Pokemon the Undaunted set offers interesting trainers such as Defender (same thing as Plus Power but for defense) along with the Legend Box. Can’t wait for the next set!!!

The Naruto CCG Shonen Jump Championships

Huzzah! An article about NARUTO, News posted on August 7th, 2010 by JR

Bandai and Viz joined forces for this year’s Naruto Collectible Card Game Shonen Jump championship tournaments. Today, August 7th, saw the pinnacle event occur at GenCon 2010. Interestingly enough, the events that lead up to today’s finals also carried a number of exhibitions. These tables allowed people to enjoy the Naruto game without being forced into an uncomfortable competition.

With ten different events, the tournament was certainly one of the longer ones in Naruto history. Perhaps this indicates that the game is starting to carry some of the prestige that it’s other esteemed colleagues in the world of collector card games already do.

That’s not to say, of course, that Naruto will ever be Magic the Gathering. However, hosting tournaments at Anime Expo in Los Angeles, Heroes & Fantasies in San Antonio, Coliseum of Comics in Orlando and Superstars Game Center in San Jose certainly speaks volumes about how many more people are now enjoying the game. The large number of prizes that were available also seems to suggest that there is a much larger fan base today.

Though most of the prizes near the bottom ranks were booster packs and the like, the promoters actually defined prize classifications through 64th place. This would suggest that a large number of contestants entered the tournament in the first place. For the first place winner there actually was a Shonen Jump themed trophy specifically made for the festivities. Through fourth place, players received a one-year subscription to Viz Media’s Shonen Jump magazine.

The original press release can be read at the TCG Player webpage. Perhaps most importantly, it mentions the fact that thousands of local tournaments are held at hobby shops across the country. Many of the best players of any trading card game can be found right on the local level.

Hacking .hack: The Undiscovered Trading Card Game

Huzzah! An article about News, Trading Tips posted on July 28th, 2010 by JR

Though I usually cover Naruto, I’ve been seeing quite a few references to the .hack//Enemy and .hack//G.U.The Card Battle collectible card games as of late. These two aren’t exactly among the easiest to find, however. In fact, despite the fact that I’m an avid reader of the .hack manga, I had no idea they existed.

Of course everyone knows that many anime series have collectible card game tie-ins. Bleach, Naruto, Pokemon and InuYasha can be found just about anywhere on the web. Even cards for use with the Bakugan Battle Brawlers series are relatively common. However, I hadn’t realized that there were any card games that went with the .hack series.

Dot Hack
Having a look around, it didn’t seem that booster packs for the games were too expensive, though I haven’t seen too many show up on trading forums just yet. Nevertheless, I’ve been hearing quite a bit of chatter about the games. Ironically enough, .hack//Enemy wasn’t developed by the original creators of .hack. In fact, it wasn’t even developed in Japan. Apparently, Mike Reynolds and Chuck Kallenbach of Decipher developed it. Many of you will know Decipher Inc. for its Star Trek card games.

Perhaps the fact that .hack//Enemy was discontinued about five years ago has lead to it’s collectible nature. However, .hack//G.U.The Card Battle can perhaps attribute any popularity it has to the fact that it was actually developed as part of the regular .hack project. No outside service, like Decipher, was called in. The team that was behind .hack//G.U. was also behind this game, so it may have some closer ties to the actual series.

Regardless, collectors have been somewhat clamoring for them, and yet, I haven’t ever seen anyone play the game. What’s probably the most interesting aspect of it to me is that the game itself revolves around a game. The .hack continuity all exists inside a computer game, and a card game was developed around that model.

Bandai’s New Releases: Hiruko and the Puppet Master Jutsu

Huzzah! An article about NARUTO, News posted on July 26th, 2010 by JR

Bandai continues to roll out new Naruto Trading Card previews, and Friday saw the release of Hiruko (N-945) and Puppet Master Jutsu (J-738). Both of these cards come from the new “Fangs of the Snake” Set 18 series that Bandai has been trying to develop some hype for, and they actually both look like they’re going to be rather successful.

It seems that all of these new cards have exciting artwork, and these two cards are no different. The Puppet Master Jutsu artwork looks as though it’s taken directly from the Naruto anime, while the Hiruko art looks to be an interesting throw back to some of the earliest days of the game. In either case, they’ll be welcome additions to discerning collectors of game pieces.

Of course, I haven’t had the honor of play testing either card. However, it seems that Puppet Master Jutsu is going to be a card to fulfill the increasingly wide gap of mid-range ability pieces. It’s entrance cost of four or more places it at neither extreme of the entrance spectrum. It seems to be a balanced card that will be at home in a number of scenarios.

This is in sharp contrast to Hiroku, however. As a Jonin Akatsuki ninja, Hiroku is a surge card that will be used to transfer another card back into an opponent’s hand. Perhaps the most interesting thing, however, is the fact that it was designed for use with the Puppet Master Jutsu card. Hiroku is a puppet master, and his seemingly reckless style stands in conflict with the balanced card-drawing techniques that the new jutsu encourages you to use.

This sort of difference should certainly lead to an interesting playing style. Perhaps the disparity between them will create a certain amount of confusion in your opponent’s game, and then they can be taken out with an easy surge.

The Hause Lost World

Huzzah! An article about News, Pokémon posted on July 23rd, 2010 by Weretomas

Out of all the new additions in Pokemon TCG, I am most excited for the cards coming out of the Japanese Lost Link set. The art of the cards themselves is bound to catch any player’s attention. In the majority of the drawings the Pokemon have a darkened look to them. The art is very heavy on the eyes; it looks as if they were drawn with oil paints. Not only is the art worthy of praise, but the new attacks, powers and bodies coming out of Lost Link are very hause; specifically the cards centered on the Stadium Lost World.
Gengar now has a prime. This means that he can now be primed and Lv Xed. Which is interesting. Gengar Prime has a Pokebody and two attacks. His Pokebody says that any Pokemon knocked out by Gengar Prime is sent to the Lost Zone. This is a plus, however due to the fact that his attacks do not put forth much damage the pokebody is not Gengar’s greatest strength. Here is the money shot. Plunge into Darkness: for only one Psychic energy the player can look at the opponents hand , choose as many Pokemon as there are Psychic energies on Gengar and then take those Pokemon and put them into the Lost Zone. How viable is this? Without Claydol many players will not have the ability to put cards back into their deck. This was something that was essential to counter Stormfront Gengar’s Poltergeist and now it is a one two punch. Without the Cosmic Power recycle Gengar Prime will have the ability to pull out sitting ducks and put them into the Lost Zone. How else will a player be able to get rid of stray stage 1 or 2 Pokemon? Perhaps with Bebe’s Search or a few other alternatives, HOWEVER overall it will be harder to get rid of any drawn Pokemon. Nonetheless the new Supporter Hunter, each player takes a Pokemon from their Bench and puts it back into their hand, makes it so that Gengar Prime can now have a formula for its madness.
Now why am I making a big deal about this attack? If you have not already heard about the Stadium Lost World here is the scoop. When the Lost World is played the opponent looks into their Lost Zone and if there is 6 or more Pokemon in the Lost Zone then the Stadium’s player wins the game. DONE DEAL. This is different from simply the discard pile being that the Stadium accounts for a Pokemon’s past evolutions as well. In the current format a player can knock out a Stage 2 and get 1 prize cards. In the Lost World format a player Lost Zoning a Stage 2 is like getting 3 prize cards. With Plunge into Darkness however many Pokemon Gengar drags out is a prize. If Gengar has 3 energies and finds 3 Pokemon that’s pretty much 3 hypothetical Prize cards.

Sasuke Uchiha Strikes Back!

Huzzah! An article about NARUTO, News posted on July 22nd, 2010 by JR

Bandai announced another of its Naruto Target 6 card previews, and this time the card features Sasuke Uchiha (PR-055). This new Sasuke car features him as a Sound ninja, which many players probably won’t have a large volume of in their current collections as it is. Some fans will probably love it just for the fact that it features Uchiha in his rogue ninja period, but the fact that he possesses the Sharingan Eye should certainly add to the appeal.

However, any deck that fits this card will have to be one that leans towards Chidori enabled shinobi. The card has the capability to draw out any other card you find that includes Chidori in its name, and therefore, it can certainly be used to feed a team of like ninja. This certainly makes it appear like a purpose built card, though one or two Chidori cards stacked into an otherwise normal deck would work equally as well.

This could make it useful as a card to sit into a sideboard. Being having it in the sideboard with two or three Chidori cards and another Chidori shinobi, a player could have a decent team for fighting certain opponents. Of course, it can then easily be removed when facing other opponents that are known to have ways of taking down these sorts of shinobi. I’ve certainly seen some interesting ways of tearing through teams, even when armed with the Sharigan Eye.

You can see previews for many of Bandai’s other new cards, including the previous Saskura Haruno (PR-057) card at the Naruto Featured Card forum on their website. Interestingly enough, it actually seems like Bandai is using facebook to preview some of its new sets. For instance, the other new Sasuke Uchiha card had a preview allegedly taken from that social networking site.

Bandai’s New Release: Sakura Haruno

Huzzah! An article about NARUTO, News posted on July 20th, 2010 by JR

Yesterday, Bandai announced the third card from the new Naruto Target exclusive pack. This new Sakura Haruno card has the kunoichi acting as a medical ninja, thus reflecting her role in the Naruto: Shippuden saga. With a strong growth attribute, the card could probably be used in a number of playing styles, but seemingly would lend itself to expansionist tactics. With the right playing combination, a set like this could be able to take on even the strongest shinobi.

An expansion player might be able to link this new Sakura card to a number of others in their deck. Since so many medical ninja tactics involve having one team used for offense, and another for healing, it seems that a cagey player could develop a team around Sakura. Though the card seems relatively strong, it may actually be advantageous to place her in a team with stronger ninja.

Since she’s a growth card, she may take a turn or two to become developed. Therefore, she may need a guardian card to protect her during this growth phase. However, once Sakura is fully built up, she’ll probably be able to restore whole teams of shinobi. This can create a conveyor belt of ninja stopping to be healed before rushing back into battle, creating a no-win situation for an opponent.

Unfortunately, it’s impossible to play test these tactics at the moment. Until the card is released, I’m only able to speculate on how it might work. I generally think those are pretty decent assumptions on the card, but one can never be too certain without having tried them out in a game.

Bandai is expected to release more views of preview cards by Wednesday, July 21st. Perhaps these next cards will be fitting with the Sakura Haruno one, and maybe able to act as her escorts.

Stick your tongue out and play with frogs

Huzzah! An article about News, Yu-Gi-Oh! posted on July 18th, 2010 by BurningLandBrawler

Groups of creatures of the same type in Yu-Gi-Oh are known as tribes.  Why should you restrict yourself to creatures of the same type?  There are cards such as Command Knight and Reinforcement of the Army which only affect a certain type of creature card.

Frogs are not an official card type of Yu-Gi-Oh; instead, they are a group of aqua-type water-attribute monsters that either have frog in their name or have a name replacement effect as an ability.

What are some vital components of the deck?  Check it out:

Substitoad – Substitoad acts as both a defender and a tutor for your deck.  By tutoring for Dupe Frog, you can have an invincible wall since Substitoad makes Dupe Frog unable to be destroyed by combat and Dupe Frog must be attacked in combat.  Substitoad works well with token generating cards, letting you trade those tokens for more permanent cards.

Dupe Frog – As mentioned before, when paired with Substitoad, Dupe Frog becomes a creature unable to be destroyed by battle.  Dupe Frog also excels when paired up with itself, preventing the opponent from attacking either frog.  While Dupe Frog is primarily a defensive creature, it counts as a Des Frog and can be utilized for Des Croaking or D.3.S. .

Des Frog – The most powerful non-fusion frog, Des Frog is a five star creature with a measly attack of 1900.  The real benefit of this card is its interaction with the other frog cards.

Des Croaking – Des Croaking serves as a way to clear the field of your opponent.  While having 3 Des Frogs may seem like a difficult task, remember some frogs like Dupe Frog count as a Des Frog.

Flip Flop Frog – Flip Flop Frog is one of the frogs you’ll play last.  It serves as a repeatable way to clear the opponent’s field.  Flip Flop Frog works excellent with cards such as Stumbling or The Dark Door to prevent creatures who are just coming into play from attacking.  Use this to seal the game against your opponent.

Salvage – Salvage serves as a way to recur your utility frogs like Dupe Frog and Substitoad.  Use it to counter board wipes by getting back the destroyed creatures.

When creating a frog deck, the basic idea is to stall until you can set up your field.  Once your field is set up, protect it through traps like Solemn Judgment or Dark Bribe.

These are the basics.  There’s various builds that are usable, such as Stumbling/Flip Flop Frog or D.3.S. Frog, so give them a go and hop along with frogs.

-burninglandbrawler

The Legend Problem

Huzzah! An article about News, Pokémon posted on July 9th, 2010 by Weretomas

One of the most interesting things the new Legend set has introduced to us is the Legend card. Two “Pokemon” cards conjoined together to make one (or two) large beasts. The artwork on them is amazing and playing with one big card is pretty hause, however, are these Legend cards just all looks? Are they playable? The answer lies in the Legend box.
The Legend box allow the player to draw the top ten cards of their deck and if they can manage to find the “components”, meaning both halves of the Legend cards, they can take those cards and any energy found in the ten and put the cards on the player’s bench. The question is whether this is viable. Is the probability of finding the two halves in the top ten high enough to make the Legend cards playable? Perhaps the fact that I cannot find any energy with Interviewer’s Question, when having a 12 energy deck answers this question. I look at the top 8, and I barely can find ANY energy at all, now how is Legend box supposed to work with this?
The most legitimate solution would be Porygon Z Lv X. With Majestic Dawn still in cycle, as well as the new Porygons placed in the new Clash at the Summit set, Porygon Z Lv X’s pokepower Decode will give so much strength to the Legend Box. Decode allows the player to look though their deck and pick 2 cards of their choice and put them at the top of their deck. With this the player can find both halves and just Legend box the beast and ANY energy that comes along with the 8 other cards. Not only does Porygon Z allow the player to setup for the Legend, the new Clash at the Summit Porygon’s pokepower Dimension Transfer allows the player to get trainers back out of the discard on a coinflip. Unfortunately, this is somewhat bittersweet being that setting up for a stage 2 Lv X can be quite a pain, however, I think it might be worth it.
Palkia Dialga Legend
Palkia Dialga Legend is by far my favorite Legend card. Though none of their attacks do damage this cards definitely looks playable. For 2 metal energy and 2 colorless, P&D takes the top 2 cards of your opponent’s deck and puts them down as prizes. Once doing this the player has to discard 2 metal energies, HOWEVER, if the player has Heatran Lv X in play this can be bypassed. Just imagine it, adding 2 more to the opponent’s prize. With a whopping 160 HP as well as the option of putting Special Metals onto P&D, this gives the cards easily 2 or 3 turns of play. That means 6 extra prizes for your opponent.
Rayquaza Deoxys Legend
These already were my top two favorite legendary Pokemon, now they are a BA Legend card!?? RD wrecks shop with its attack Ozone Climax, a whopping 150 damage, however the player discards all fire energy. Fortunately, this can be remixed with the new Typhlosion Prime as well as the new draw engine Ninetales. Though setting all of this up may seem to be a hassle, in my head it seems that I would use Spiritomb to slow things dowwwwnn. First setting up Ninetales, then setting up Typhlosion, from there just plowing on the energy onto RD. I pretty much do the same thing with my Blastoise deck and it works out fine.

FNM with Jund – what I sideboard and Why

Huzzah! An article about News posted on July 2nd, 2010 by LaughingOwl

So I have posted my standard deck right now which is Jund, with Seigegang Commanders. I opted not to add the Borderland Rangers, instead going for more removal. I can’t find Raging Ravines right now, so I’ll be using Lavaclaw Reaches instead. I like them quite a bit, as I’ve opted to run three, because of the prevalence of Day of Judgment in my meta, as well as Planeswalkers.
I can deal with even a pumped Elspeth most of the time with one of these and maybe a Lightning Bolt if I have to, which saves my Maelstrom Pulses (I’m a huge fan of card advantage). So after playing around with my mana base, I’ve got a pretty consistent set up, but here is my sideboard for my mostly run of the mill Jund deck, and why I will be running what I am.
Bloodwitch of Malakir – In a meta filled with white removal and Wall of Denials she can come through big for me, and can often force a Day of Judgment on her own- I’ve got 3 in the SB
Great Sable Stag – These guys were big when Vamps was one of the really big decks along with Faries, as it has fallen out and faries has rotated, I am not as certain about them. My toughest matches today should be W/B tap out, Boss Naya and Vampires if either of the guys who play it decide to run it tonight. GSS does nothing vs Boss Naya and very little against W/B tapout – she may not see any play today at all. I’m going with 4
Seigegang Commander – great for reach and keeping more aggressive decks at bay. My match up against Goblins is a little rough, and there are Goblins in my meta, so I’ll be using him to block them and blow them up, 2 main 2 side atm.
Thought Hemorage – Yeah, this card is slick if you know how to use it, and against whom, can W/B Tap Out say good bye to Jace? We’ll see! I’m running 3 sb and I can’t wait to see if I can actually play them.
Duress – need I say more? Right now I’m thinking 3, but before game time I might cut something for a 4th.

Well everyone, I’ll be back tomorrow to list my results and mistakes!