Archive for the ‘Yu-Gi-Oh!’ category

Yu-Gi-Oh! 5D’s: Over The Nexus Announced

Huzzah! An article about Yu-Gi-Oh! posted on January 13th, 2011 by

It looks like new duels and challenges are on the way for fans of the genre as Konami recently announced Yu-Gi-Oh! 5D’s World Championship 2011: Over The Nexus. The latest Yu-Gi-Oh! iteration will be the official game of the 2011 World Championship. The game will be released on the Nintendo DS, and is based on the TV series of the same name.

In 2011, hopeful duellists will show off their skills from around the globe in a series of events. The best players will be weeded out and chosen to compete in the World Finals. As you might expect, multi-player modes will be a big part of the gaming experience both on the DS and in the World Championship as well.

The game promises to feature over 4200 cards and includes the new “Storm of Ragnarok” booster pack along with the “Lost Sanctuary” deck. The single player story will mirror the TV show and fans of the trading card game should feel right at home.

Dark Snake Syndrome — an upgrade to Burning Land

Huzzah! An article about News, Yu-Gi-Oh! posted on November 20th, 2010 by

Hey,

In my last post, I covered Burning Land.  Burning Land is a burn card which affects both players over each turn it stays in play,  dealing 500 to a player during his or her standby phase.  I’ve got an upgrade to Burning Land:

Dark Snake Syndrome

Dark Snake Syndrome is like Burning Land in that it is a continuous spell that deals damage to players.  Damage is dealt to both players during the controller’s standby phase.

Over each turn, the damage produced from Dark Snake Syndrome increases exponentially.  Here’s the breakdown:

1 Turn – 200
2 Turns – 400
3 Turns – 800
4 Turns – 1600
5 Turns -3200

Dark Snake Syndrome trades stability for raw damage.  While it has the potential to kill an opponent quickly, it also has the same ability to kill you quickly.

The damage dealt to you from Dark Snake Syndrome is far too great for life gain.  I strongly recommend playing with Des Wombat to negate the damage so that Dark Snake Syndrome is less of a risk.  Des Wombat also provides a nice 1600 damage should it be needed.

A way to prevent attacks is also necessary.  Dark Snake Syndrome needs a couple of turns for it to start dealing damage, so you must have a way to survive both the damage from Syndrome  and from attacks.  Standard stall cards such as Messenger of Peace, Gravity Bind, and Swords of Revealing Light card buys turns necessary for Dark Snake Syndrome to deal a significant amount of damage.

For the most part, Dark Snake Syndrome can be used in the same way Burning Land except that extra precautions must be taken for the damage dealt.  This extra risk means that more damage can be dealt to the opponent.  Killing your opponent faster means that he has less time to prepare a counter measure for your assault.

While I think it needs a deck dedicated to it, Dark Snake Syndrome is a great card to try if you enjoy high risk, high reward play.

Yu-Gi-OH Hits X-Box Live Arcade

Huzzah! An article about Yu-Gi-Oh! posted on November 12th, 2010 by

Well I suppose it was only a matter of time. With the runaway popularity of the Duels of the Planeswalker games on Steam and X-box Live arcade, developers are targeting other trading card games like Yu-Gi-Oh.

Konami announced that 5D’s Decade Duels is now available on the Xbox Arcade for a reasonable 800 Microsoft Points. As you might expect, the animated characters will all be here, along with the dueling elements from the original card game. I’m not sure if it’ll have the same pull that Magic has had, but it may be worth checking out if you’re a fan.

Breaking the symmetry of Burning Land

Huzzah! An article about Yu-Gi-Oh! posted on October 20th, 2010 by

Hey,

For those of you who don’t know where my nickname originates, check out this card:

Burning Land

When I started playing Yu-Gi-Oh, Burning Land became one of my favorite cards.  I enjoyed the idea of prison decks where I would lock myself behind a wall of defensive spells (Messenger of Peace, Gravity Bind, etc.) and burning the opponent with spells or swinging with creatures that could directly attack life points.

The problem with that strategy is the lack of power it has.  Burn during the early days of Yu-Gi-Oh is not that strong.  Tremendous Fire is the main source of damage, dealing 1000 damage to the opponent and 500 to the controller.  The second runner-up in direct damage cards is Ookazi which deals 800 points of damage without the repercussion.

The burn archetype has a finite source of damage.  Only recently did cards such as Wave Motion Cannon and Meteor of Destruction provide additional outlets for damage.  In addition, life gain strategies hurt burn decks.  If an opponent has the means to gain more life than potential damage dealt, then the burn deck fails.

What Burning Land does is provide a source of continuous damage should the standard burn gas not be enough to take out an opponent.  During each standby phase, Burning Land will deal 500 damage to that player.

Burning Land does not differentiate between the owner nor the opponent.  The 500 damage is dealt indiscriminately each standby phrase.

There are two ways to break the symmetry  of Burning Land:

  • Deal more damage than your opponent can.
  • Negate the damage dealt by Burning Land either by life gain or Des Wombat.

First, dealing more damage.  While burn cards will be your main source of damage, don’t forget about direct attackers such as Catalyst of Light and Jinzo #7.  Creatures that also deal nonattacking damage such as Bowganian and Solar Flare Dragon are also good choices.

There are even ways to use the damage dealt to you for your own advantage.  One of my favorite cards to pair with Burning Land is Attack and Receive.  Whenever Burning Land deals 500 damage to you, Attack and Receive will deal 700 damage as well as 300 damage for each copy of Attack and and Receive in your graveyard.  Numinous Healer has a similar effect except healing for 1000 points and 500 for each copy in the graveyard.

Numinous Healer does the opposite of burn by healing the damage to the player.  Another good card to use is Solemn Wishes since it’ll restore 500 life at minimum each turn.

Finally, Des Wombat.  Des Wombat negates any damage from card effects.  With a Wombat on the field, you can sit pretty and deal damage to your opponent with Burning Land without taking any burn damage.

There’s a potentially more powerful version of Burning Land that I want to cover next time.  It can end the game ten times faster than Burning Land, but it also has a greater chance of killing you.

Till next time,
BurningLandBrawler

Players to Beat: Konami Releases the World’s Top Yu-Gi-Oh 1000 Duelists

Huzzah! An article about Yu-Gi-Oh! posted on September 29th, 2010 by

It may be hard in many trading card games to dig down and find the “best of the best” out of millions of plaeyrs, but in the case of Yu-Gi-Oh, Konami has gone out of its way to release a list of the top 1000 Ranked Trading Card Duelists. The rankings are based on COSSY, the company’s official tournament support system.

Duelists earn points by playing at their local (official) tournament store, as long as the store reports said events to Konami. Points are also earned by playing in various regional qualifiers or the World Championship qualifiers.

Here’s where the players are from:

Canada: 43
Europe: 239
Japan: 278
Latin America: 32
United States: 413

You can get all the details at Yu-Gi-Oh’s official site.

Konami Changes Up Latin American WCQ Tournament Structure

Huzzah! An article about Yu-Gi-Oh! posted on September 27th, 2010 by

Konami recently announced that the company is planning to adjust the current structure of the competitions leading to the Latin American World Championship Qualifiers in order to cur down on the number of trips players will ned to make in order to compete.

The National Championships will now be open to all  Duelists out there without any qualification being necessary in advance. Regional Qualifiers will now give out direct invitations to the Latin American WCQ as well as free admittion. Tournaments will be still be held across Latin America, where the winners will win paid travel and accomidations to the main event.

Ebb and Flow with Maha Vailo

Huzzah! An article about Yu-Gi-Oh! posted on August 25th, 2010 by

Hey all,

One of my all-time favorite Yu-Gi-Oh cards is Maha Vailo.  For those of you that are unfamiliar with the card, here it is:

Maha Vailo

As a four star creature, Vailo’s 1550 attack is subpar.  However, that power can be enchanced by equipping it with an equip spell.  Not counting any boosts from the equipment, Maha Vailo gets 500 ATK per equip spell attached to him.

My first experiences with Maha Vailo involved equipping it with Axe of Despair and Fairy Meteor Crush.  Axe of Despair turned him into a 3050 monster and Fairy Meteor Crush allowed him to trample over defenders.

While this gimmick worked against basic players, a simple Raigeki, Tribute to the Doomed, or Dark Hole took out Maha Vailo very cleanly.

That’s the inherent problem with equip spells.  With few exceptions, having a creature destroyed while equipped means that you’re losing at least two cards from one spell an opponent plays.  It’s basically a high risk, high reward play.

Maha Vailo was one of the very first Yu-gi-oh cards to come out.  Times have changed since then and there have been better cards that have come out.  For example, Big Bang Shot has come out, providing a 400 ATK boost as well as providing the trample ability.

I want to highlight one card in particular.  What’s great about it is that it’s a 7-star synchro summon monster.  Since Maha Vailo is a 4-star monster, you can pair him up with any 3 star tuner monster to summon this creature.  The creature in question?  Check it out:

Power Tool Dragon

Power Tool Dragon has the ability to search out any equipment for your creatures.  However, it must be selected at random by your opponent out of two cards.  The easy way out of this is to let the opponent select from three copies of the same card.  Three Mage Powers.  Three Axes of Despair.  That way, you can guarantee you’re getting the card you want.

Besides the standard powerup equipment, an equip spell you can try with Power Tool Dragon is Armed Changer.  While it does require an equip spell to be discarded, it allows you to recover creature cards such as Maha Vailo with less ATK than the Armed Dragon.

To elaborate on this idea further, you can pair Armed Changer with Divine Sword Phoenix.  While the sword can enchant neither Dragon or Vailo, it can be brought back continously to your hand.  Just stick some warriors along with it and you’ve got yourself a deck.

Till next time,
BurningLandBrawler

Konami Crowns Yu-Gi-Oh! 2010 World Champion

Huzzah! An article about Yu-Gi-Oh! posted on August 18th, 2010 by

Well it was a long and dramatic weekend, but it looks like Galileo De Obaldia beat Vincent Paglia from Las Vegas in order to become the official Yu-Gi-Oh TCH 2010 World Champion.

The tournamnet brought in 37 players in all, hailing from 18 different countries and pulling together the most talented players from across the globe. There were 12 months of tournaments and qualifying tournaments numbering in the hundreds, but the results are now officially in.

For full details on the event you can check out Konami’s offical website here.

Yu-Gi-Oh! Trading Card Game Booster Set Duelist Revolution Hits the Shelves

Huzzah! An article about Yu-Gi-Oh! posted on August 17th, 2010 by

Well after being thoroughly researched and game tested, it looks like Duelist Revolution is finally ready to go. It is being released to general audiences today, with the 100 card booster set bringing players the latest monsters of the “5D’s” era. That includes Yusei’s 3200 ATK Fusion Monster: Dragon Knight Draco-Equiste. That’s quite a mouthful, if I do say so.

Duelist Revolution also allows players to team up their monsters from other sets with cards like Fabled Raven. Fabled Raven can help out a number of Synchro Monsters, but is best suited to other Fabled monsters from Hidden Arsenal 2 (the upcoming Hidden Arsenal 3 will work as well). Another well known card from the set is Pot of Duality, which gives the spell caster a choice from the top 3 cards of their deck.

In total, the set will comprise of 48 common cards, 20 rare cards, 14 super rare cards, 10 ultra (superduper?) rare cards, and 8 secret rare cards. 

Stick your tongue out and play with frogs

Huzzah! An article about News, Yu-Gi-Oh! posted on July 18th, 2010 by

Groups of creatures of the same type in Yu-Gi-Oh are known as tribes.  Why should you restrict yourself to creatures of the same type?  There are cards such as Command Knight and Reinforcement of the Army which only affect a certain type of creature card.

Frogs are not an official card type of Yu-Gi-Oh; instead, they are a group of aqua-type water-attribute monsters that either have frog in their name or have a name replacement effect as an ability.

What are some vital components of the deck?  Check it out:

Substitoad – Substitoad acts as both a defender and a tutor for your deck.  By tutoring for Dupe Frog, you can have an invincible wall since Substitoad makes Dupe Frog unable to be destroyed by combat and Dupe Frog must be attacked in combat.  Substitoad works well with token generating cards, letting you trade those tokens for more permanent cards.

Dupe Frog – As mentioned before, when paired with Substitoad, Dupe Frog becomes a creature unable to be destroyed by battle.  Dupe Frog also excels when paired up with itself, preventing the opponent from attacking either frog.  While Dupe Frog is primarily a defensive creature, it counts as a Des Frog and can be utilized for Des Croaking or D.3.S. .

Des Frog – The most powerful non-fusion frog, Des Frog is a five star creature with a measly attack of 1900.  The real benefit of this card is its interaction with the other frog cards.

Des Croaking – Des Croaking serves as a way to clear the field of your opponent.  While having 3 Des Frogs may seem like a difficult task, remember some frogs like Dupe Frog count as a Des Frog.

Flip Flop Frog – Flip Flop Frog is one of the frogs you’ll play last.  It serves as a repeatable way to clear the opponent’s field.  Flip Flop Frog works excellent with cards such as Stumbling or The Dark Door to prevent creatures who are just coming into play from attacking.  Use this to seal the game against your opponent.

Salvage – Salvage serves as a way to recur your utility frogs like Dupe Frog and Substitoad.  Use it to counter board wipes by getting back the destroyed creatures.

When creating a frog deck, the basic idea is to stall until you can set up your field.  Once your field is set up, protect it through traps like Solemn Judgment or Dark Bribe.

These are the basics.  There’s various builds that are usable, such as Stumbling/Flip Flop Frog or D.3.S. Frog, so give them a go and hop along with frogs.

-burninglandbrawler