Posts Tagged ‘deck building’

Foretold Prophecy: The Real Value of Shippuden

Huzzah! An article about NARUTO, Trading Tips posted on August 31st, 2010 by JR

The Foretold Prophecy starter decks that are being released in conjunction with the Naruto Shippuden CCG series have been accused of offering too much power for professed starter decks. This is largely in relation to some of the rule changes that the Shippuden game has brought. As with any changes, there are some changes that certain players won’t accept.

With the introduction of the still relatively new card series came two new dynamics to the game. Mastery and Surge have both fundamentally altered the way in which rounds are fought. However, Surge isn’t nearly as over-powered as it was originally thought to be. There are a number of ways to combat it, and while one of these is to have one’s own set of surge-powered Shinobi, it’s not by far the only one.

The ‘arms race’ that might have occurred to gather up a large number of these cards has certainly been avoided. However, that’s also not to say that the Foretold Prophecy decks are in any way underpowered. After all, there are 178 cards in the series, and with so many cards, there is certainly a good mix.

In all of this discussion there’s one point that’s heavily missed: namely, the Naruto Shippuden Will of Fire starter decks. Generally sold at a lower price than the Foretold Prophecy decks, there are still 150 different cards when the dust settles. Therefore, it’s probably not too difficult to amass a few and trade up for specific cards.

Actually, trading is probably one of the best avenues for Shippuden players right now. There are certainly some interesting aspects of the trading market to be explored, since Naruto Shippuden doesn’t have the massive over saturation that the original game does. Therefore, some people might be more willing to part with a little more material to ensure that they get the card they need.

Economizing Naruto Decks: Why Some Cards Just Don’t Fit

Huzzah! An article about NARUTO posted on August 14th, 2010 by JR

In some cases, you may find a card from the Naruto collectible card game that has no real special ability. On cards such as these, the area that would define an effect is left blank. That is not, of course, to say they’re useless. However, it’s usually a good idea to try to make each card serve some sort of dual purpose.

For instance, a player made need a particularly strong stat-laden card. If that card also has some kind of special ability that gives it a purpose beyond simply being a brute, it becomes more valuable in the deck. Since they are only a limited number of cards that can be in a deck at any time, this sort of economy might become important.

Just for the sake of an example, let’s use the Raido Namiashi (N-099) card. It’s a very early card, but it serves to illustrate this concept very well. Namiashi has no effect; he simply acts as a Shinobi in place. His 4/2 3/1 stats aren’t necessarily bad, but he has no special effect beyond being defined as a special jonin.

As an interesting aside, the Naruto CCG wiki points out that Namiashi can translate as “walking peace.” Likewise, Raido can mean “following blindly.”

Since the stats of a card might be so great that the card is an absolute necessity, it’s not a good idea to simply eliminate a card based on the lack of a special ability. Likewise, a certain card might possess an attribute, as opposed to an ability, that’s useful.

Otherwise though, it may be useful to ‘economize’ a deck. In fact, this way of thinking can be applied to other aspects of deck building. Because some abilities aren’t compatible with certain decks, ninja that possess them might be put to better use elsewhere.

Ways to Dominate with the Disguise Jutsu (J-018) Card

Huzzah! An article about NARUTO posted on July 16th, 2010 by JR

I was honestly surprised that they made this a foil card when it was first released, but the Naruto Path to Hokage series Disguise Jutsu (J-018) card is actually relatively rare. The effect isn’t bad either: neither team ends up taking damage when the Disguise Jutsu card has been played. On one hand, it does feature a child, but it’s important to remember something about them in Naruto: even the smallest of warriors has a chance at being the greatest.

In this way, the Naruto collectible trading card game follows the manga, and this is a point that can’t be repeated enough. So many people associate very young characters with weakness, and this makes it all the more satisfying to defeat them with such cards. Nevertheless, that’s not the only reason to play the Disguise Jutsu card.

Disguise Jutsu Naruto Trading Card

There are numerous ways to set up a proper defensive stance for a Shinobi team after playing this card has stalled a round. Likewise, it can be used to quickly duck out of a situation that wasn’t predicted. What if you had, say, three developed ninja in a squad that was suddenly facing an attack by a more expendable team? This is an oft-used tactic to eliminate a player’s most connected cards.

By playing a Disguise Jutsu card, this can be avoided, and though the expendable team won’t take any damage, they can easily be dealt with in the next round of combat. For that matter, in many cases the team that was saved by playing the card can dispatch the opposing squad. This is certainly invaluable for those times where you only have one card in a deck, and it’s about to be destroyed.

The Disguise Jutsu card usually isn’t too expensive, so it may be ideal for a one-on-one trade. Perhaps it can be exchanged for another relatively rare foil card.

Are the Fuma Clan Cards the Key to a Lightening Infused Deck?

Huzzah! An article about NARUTO posted on June 18th, 2010 by JR

I’m going to recommend that more people take a look at Sasame Fuma (N-296.)

Okay, I’ll probably take some heat for this. Some people probably don’t even remember who Sasame Fuma was, in the manga. For that matter, some people are probably laughing as they read this.

However, the card fills a gap that other cards usually won’t. Allowing you to dump out an unnecessary chakra, while taking up another Fuma Clan ninja is in fact quite useful if implemented with the right deck.

Assuming that you actually have another Fuma Clan ninja card to play, this is a great way to implement another lightening-attributed card. Some people complain about their own inability to deploy this attribute, so if you work Sasame Fuma (N-296) with Arashi Fuma (N-303), you’ll be able to work in more of this attribute. For some players, just doing this is enough to be happy, since they’re playing a new attribute.

However, some players don’t want to simply play lightening type cards for the sake of playing them. They’ll play the occasional Sasuke variant, but beyond this, they won’t touch the element. If this is actually part of a strategy, then that’s fine, but the only strategies that this really works along side are those involving mono-attribute decks. If you’re honestly avoiding lightening cards because you feel that there aren’t sufficient ones out there, as many players have do, then you’re missing out on quite a few things.

In fact, I’ve seldom seen a mono-attribute done in lightening. The Fuma Clan might be the foot in the door for some people to set one up, though, since the Sasame and Arashi combination might be enough to jumpstart an assault team. Considering that triples of Arashi teamed with two Sasame cards would speed up this offensive line, it probably isn’t that bad that bad of an investment to make in your next trade.

Two Rare cards of the Coils of the Snake Set

Huzzah! An article about NARUTO posted on May 25th, 2010 by JR

The Coils of the Snake series of cards have several super rare cards, though they are very difficult to get a hold of, as one might expect. The majority of the regular cards from this set are considered to be strong and playable, but the most rare are of this set are among the game’s finest. Take, for instance, the Orochimaru (N-084) shinobi card.

He has at least relatively strong statistics on his own, and this third level mental power sannin level ninja could be considered for many different patterns if it were not for the fact that the card retails well over $40. However, the valid position of moving the card to the bottom of the deck, if used by an exceptional competitor, could very well be the center of a strategy in which one hides their highest value card.

Another super rare card that would be a real heavyweight, if you could affordably find it as part of a trade, is the Anko Mitarashi ninja card (N-083). She allows for water justu symbols to be paid by lighting, speeding up the heavy knock out punch that can be dealt out. If cost were no object, either of these cards would be a physically powerful addition to a deck built solely on their respective attribute, and the Coils of the Snake series has proven to be very well set with mono-attributed decks.

Most of us aren’t that lucky; when working with any super rare cards, a mixed attribute deck is usually a wise move. In fact, a card like Anko Mitarashi may work best when played alongside both water and lightening attributed cards. However, whenever an investment in a card of this kind of value is considered, one should think long and hard. They may not be easy to use, and some players may even fear loosing or wrecking the physical card itself!

The Power of the Third Hokage (N-044)

Huzzah! An article about NARUTO posted on May 24th, 2010 by JR

Previously I had mentioned that the came with the Revenge and Rebirth expansion, but so did the Third Hokage (N-044). Its price, which often approaches $40 these days, keeps it out of the hands of most players. It’s also difficult to find a fair trade for it. However, anyone who actually can get a hold of one possesses one of the single best weapons in the game.

The Third Hokage requires a great deal of set up, since it not only removes your opponents Genin and no ranked ninja; it also removes your own. However, if you have a number of ‘sacrifices’ that have already been planned out before hand, it’s a great way to completely decimate your opponent’s line of Shinobi.

Even most rank beginners know just how important the control of Chakra is. This card will certainly create massive wholes in any Chakra formation that your opposition was considering building, though it isn’t by any means a beginner card. Not only is it difficult to acquire; it’s difficult to plan out each of those sacrifices. You don’t want to simply throw away your Genin ninja cards, and wrongful application of the Third Hokage can certainly do that.

On the other hand, if you have a strong base to attack from that doesn’t rely on Genin, you can certainly start off with a use of this card. Since you are allowed three of a ninja, multiple applications would be the best. In fact, so powerful was this effect, that one of Bandai’s errata lists actually weakened the ‘Addressing Past Wrongs’ form of this card. However, few people have the financial resources to simply throw at multiple copies of what is already considered to be one of the most expensive Naruto cards. Therefore, that issue seldom comes up.

Utility Cards and Genjutsu

Huzzah! An article about NARUTO posted on May 20th, 2010 by JR

If you have some empty space in a deck that needs to be filled to reach the minimum requirement, you’re probably already familiar with having some sort of utility card take the place. That’s a card that may not be the best fit, but has a long list of compatible cards to play it with. If you’ve explored this concept at all, you’re probably familiar with Genjutsu cards.

Admittedly, some fans have razzed the Illusion by Genjutsu card by saying that it’s similar to a host of other cards. However, because of that fact the card is a useful model to work with for demonstrating why these cards are so useful. Since there are many different ninja cards with a Genjutsu attribute, they often allow someone to work up a flexible style of play. This same flexibility lends them to working well as utility cards.

Say you had a space in a deck that you didn’t have a card that fit perfectly. With an Illusion by Genjutsu card placed in that deck, there’s a good chance that it can fit with at least one Shinobi in that deck. Unless it’s a single element deck for an element besides fire, it probably does contain at least one Kotetsu, Izumo, Kakashi, Sasuke, or Kurenai card that it’s going to be compatible with.

That’s usually not a player’s first resort, nor should it be. However, it can be a path to a very different kind of deck building. Actually, a lot of players have written off Genjutsu cards as relatively weak. While this may be the case, and while they may be more useful as utility cards than used as a mainstream jutsu, there is still the possibility that there are unexplored paths to take with them. One of the biggest possibilities would lie in trying to match up each card with its component element. However, that sort of play is probably not advisable for beginners, who usually have to rely on more powerful jutsu.

Revenge and Rebirth: A Gift Years Later?

Huzzah! An article about NARUTO posted on May 18th, 2010 by JR

Though it was relatively expensive when it first came out, the Revenge and Rebirth expansion pack was quite an essential. While many of the cards that can be seen in trades today from this pack are popular Hyuga cards like the 8 Trigram series, the kit can really help out with deck building for those who like to play the water element. With many of the cards becoming somewhat rare two to three years ago, this may be the perfect opportunity to

No one can be reminded enough that standard rules dictate a deck minimum of 40 cards with no more than 25 shinobi. However, I’ve already discussed why it’s not necessarily a bad idea to stick towards the lower end of the card count, to increase the chances of playing a higher-level card. This especially becomes the case if a deck has been stacked with three copies of a ninja, jutsu or mission card that is deemed important. I had mentioned this in a previous post.

However, besides a basic knowledge of which cards are compatible with each other, there often isn’t a great deal of thought as to which cards are best for this kind of arrangement. That’s why the Revenge and Rebirth expansion for the Naruto trading card game has become so important to many players. Hizashi Hyuga can double up, and with the right combination of other Hyuga shinobi and well as the 8 Trigrams 64 Palms Rotation card, you’ll have quite an army out of the pack.

However, the abovementioned affect on water decks can be even more profound if played right. The First and Second Hokage cards are probably some of the best to work with when having multiples, and matched with some of the better water jutsu cards, these can pave the way to a more solid water deck.

The next time some of the Revenge and Rebirth expansion pack cards come up in a trade, you might want to take a look. Of course, each expansion pack does contain a few more mundane cards, but the kit as a whole is worth the effort.

The Power of The Fourth Hokage

Huzzah! An article about NARUTO posted on April 26th, 2010 by JR

Many individuals claim that the lightning card set is underdeveloped as a whole, so The Fourth Hokage “Hero of the Village” (N-129) card is something of a gift to the game. The ability to have a strong anchor around this attribute is a definite plus. However, the card certainly has its dark side.

On one hand, it is probably the best card from the Curse of the Sand Singles set. The effect of the card is excellent; this lighting ninja is able to deal out health through a form of symbiosis. For one damage to the Fourth Hokage, each injured shinobi one already has in play can be healed. This is one of those cards that can allow you to keep out an impenetrable army of shinobi that are constantly assaulting your enemy to no avail.

In fact, your opponent will probably be reduced to devoting all of their attack onto one target, so that they can knock it out. The ability to tie up your enemy’s resources with this card is quite impressive. Many strategies can actually be developed with this in mind, and a significant portion of your opponent’s offensive shinobi will end up tied towards attacking one target, while you’re left free to dole out massive damage.

On the other hand, it seldom sells for under $12. I’ve actually seen it go well over $25, depending on the condition and if its already in a top loader. This has caused it to become a card that commands a lot amongst people who make trades. However, for some the cost is probably worth it. It’s like trading a number of players off of a team to grab an established athlete; sometimes it’s a necessary deal to improve a deck. Especially, of course, with the dearth of strong Lightning attribute cards that some players will find.

Opening the Eight Inner Gates to a Better Naruto Game

Huzzah! An article about NARUTO posted on April 21st, 2010 by JR

Last time I was talking about how Sakura’s Decision (M-080) was an interesting pick for a favorite card among many fans, though this time I would like to cover a favorite card of many players that I wholeheartedly agree with: the Opening the Eight Inner Gates (J-398) jutsu card. While relatively rare, it’s certainly not as rare as the abovementioned Sakura’s Decision card, and it’s common enough for most players.

For Taijutsu deck building, the card can really devastate your opponents. Building a deck mostly or solely around this physical art is a lot more common than it might initially seem, and Hyuga clan cards also work well as part of such a scheme.

While the card only works on Rock Lee and Might Guy, almost every single Taijutsu-based deck is going to have these two as important combatants. Therefore, the boost of this jutsu card is certainly going to be felt. Being that they are the two ‘faces’ of Taijutsu methods in the manga, it only makes sense for these two cards to be a fixture. With the formula +Y/+0, the value of Y is the card’s base times three. That means that a Might Guy card is able to have a Y value of 18, which is more than enough to tear through most defenses that even the above average player is going to put up.

Even though a Rock Lee ninja card is only going to be gifted with half that value, that doesn’t make it any less devastating. Imagine having either of these doling out damage, and you can probably see why the Opening the Eight Inner Gates jutsu is so harmful to your opposition. It certainly seems that a lot of people haven’t forgotten that fact that Taijutsu can be every bit as destructive as Ninjutsu.

Opening the Eight Inner Gates to a Better Naruto Game