Posts Tagged ‘NARUTO’

More Information About Jutsu in the Naruto CCG

Huzzah! An article about NARUTO posted on August 20th, 2010 by JR

Though I often mention Naruto jutsu cards, I suppose that there’s always plenty to say on the topic. I’ve been reading a number of forum posts and such from people who’d like to know more about how jutsu powers work. Since they’re one of the most important parts of the game, it may be useful to better understand what they are.

In the Naruto storyline, there are a number of links between the process of creating chakra and performing jutsu attacks. Moreover, the entire concept is a parallel for traditional oriental medicine and philosophy. In fact, it sometimes seems that Kishimoto wanted to go out of his way to avoid saying the words Chi or Ki.

Without being too card specific, Kishimoto defined ranks for the various jutsu being used. E-Rank jutsu are general skills, D-Rank justu are Genin-level, C-Rank jutsu are for Jounin ninja and A-Rank jutsu include both Jounin and some forbidden techniques. The rank of a ninja is usually easily discovered above the information area on a card.

Technically, there is a further rank of jutsu. S-Rank jutsu are secret, as the name might suggest, and usually are only known by a single ninja. Of course, these divisions do not take into account the elements that these jutsu are further divided into. The water, fire, wind, earth and lighting elements are well known by every player of the Naruto game. In fact, the bias of the card makers to various jutsu is a source of much contention, depending on where individual players believe that bias lies!

Of course, it isn’t completely necessary to understand a lot of this information for a casual play-through of the game. However, having a working knowledge of these concepts can certainly add a lot to the game as a whole. Therefore, it can really be worth checking out.

Economizing Naruto Decks: Why Some Cards Just Don’t Fit

Huzzah! An article about NARUTO posted on August 14th, 2010 by JR

In some cases, you may find a card from the Naruto collectible card game that has no real special ability. On cards such as these, the area that would define an effect is left blank. That is not, of course, to say they’re useless. However, it’s usually a good idea to try to make each card serve some sort of dual purpose.

For instance, a player made need a particularly strong stat-laden card. If that card also has some kind of special ability that gives it a purpose beyond simply being a brute, it becomes more valuable in the deck. Since they are only a limited number of cards that can be in a deck at any time, this sort of economy might become important.

Just for the sake of an example, let’s use the Raido Namiashi (N-099) card. It’s a very early card, but it serves to illustrate this concept very well. Namiashi has no effect; he simply acts as a Shinobi in place. His 4/2 3/1 stats aren’t necessarily bad, but he has no special effect beyond being defined as a special jonin.

As an interesting aside, the Naruto CCG wiki points out that Namiashi can translate as “walking peace.” Likewise, Raido can mean “following blindly.”

Since the stats of a card might be so great that the card is an absolute necessity, it’s not a good idea to simply eliminate a card based on the lack of a special ability. Likewise, a certain card might possess an attribute, as opposed to an ability, that’s useful.

Otherwise though, it may be useful to ‘economize’ a deck. In fact, this way of thinking can be applied to other aspects of deck building. Because some abilities aren’t compatible with certain decks, ninja that possess them might be put to better use elsewhere.

The Price of the Disaster of the Nine-Tailed Fox Spirit

Huzzah! An article about NARUTO posted on August 8th, 2010 by JR

I recently saw an article that brought up the Disaster of the Nine-Tailed Fox Spirit (M-005) super rare card, and how it does relatively little for a card that is worth as much as it is. At its going rate of over $40, one can hardly say it’s usually worth it. To its credit though, Disaster of the Nine-Tailed Fox Spirit does have some very nice artwork.

The fact that it targets every ninja and doles out a single damage point might gear it towards what is often called an Area of Effect attack strategy. That is, to say that it causes damage over multiple targets. However, this is paid for by the fact that the damage being done is so paltry. This doesn’t mean it’s useless by any means. In fact, it can fit into properly constructed strategies quite well. However, it is hard to build one as such.


I remember an older computer game called “Stars!” that allowed a player to create various starships for use in battle. One of the various weapons that could be attached wreaked havoc all over the place and cost very little to produce, but only ever dealt out one tick of damage. Therefore, it fit well into mass production tactics very well. A more expensive fleet could have been overrun with them.

The Disaster of the Nine-Tailed Fox Spirit card would do very well in such a scenario. In fact, multiples would dominate in many scenarios. Unfortunately, it’s difficult to get more than one of these cards when you consider their super rare status. Therefore, it may be best to reserve this one for the collector’s display. I think just about everyone can admit that they have a few cards that are largely for display. Perhaps that’s one of the most of the most enjoyable parts about collecting.

The Naruto CCG Shonen Jump Championships

Huzzah! An article about NARUTO, News posted on August 7th, 2010 by JR

Bandai and Viz joined forces for this year’s Naruto Collectible Card Game Shonen Jump championship tournaments. Today, August 7th, saw the pinnacle event occur at GenCon 2010. Interestingly enough, the events that lead up to today’s finals also carried a number of exhibitions. These tables allowed people to enjoy the Naruto game without being forced into an uncomfortable competition.

With ten different events, the tournament was certainly one of the longer ones in Naruto history. Perhaps this indicates that the game is starting to carry some of the prestige that it’s other esteemed colleagues in the world of collector card games already do.

That’s not to say, of course, that Naruto will ever be Magic the Gathering. However, hosting tournaments at Anime Expo in Los Angeles, Heroes & Fantasies in San Antonio, Coliseum of Comics in Orlando and Superstars Game Center in San Jose certainly speaks volumes about how many more people are now enjoying the game. The large number of prizes that were available also seems to suggest that there is a much larger fan base today.

Though most of the prizes near the bottom ranks were booster packs and the like, the promoters actually defined prize classifications through 64th place. This would suggest that a large number of contestants entered the tournament in the first place. For the first place winner there actually was a Shonen Jump themed trophy specifically made for the festivities. Through fourth place, players received a one-year subscription to Viz Media’s Shonen Jump magazine.

The original press release can be read at the TCG Player webpage. Perhaps most importantly, it mentions the fact that thousands of local tournaments are held at hobby shops across the country. Many of the best players of any trading card game can be found right on the local level.

Sasuke Uchiha Strikes Back!

Huzzah! An article about NARUTO, News posted on July 22nd, 2010 by JR

Bandai announced another of its Naruto Target 6 card previews, and this time the card features Sasuke Uchiha (PR-055). This new Sasuke car features him as a Sound ninja, which many players probably won’t have a large volume of in their current collections as it is. Some fans will probably love it just for the fact that it features Uchiha in his rogue ninja period, but the fact that he possesses the Sharingan Eye should certainly add to the appeal.

However, any deck that fits this card will have to be one that leans towards Chidori enabled shinobi. The card has the capability to draw out any other card you find that includes Chidori in its name, and therefore, it can certainly be used to feed a team of like ninja. This certainly makes it appear like a purpose built card, though one or two Chidori cards stacked into an otherwise normal deck would work equally as well.

This could make it useful as a card to sit into a sideboard. Being having it in the sideboard with two or three Chidori cards and another Chidori shinobi, a player could have a decent team for fighting certain opponents. Of course, it can then easily be removed when facing other opponents that are known to have ways of taking down these sorts of shinobi. I’ve certainly seen some interesting ways of tearing through teams, even when armed with the Sharigan Eye.

You can see previews for many of Bandai’s other new cards, including the previous Saskura Haruno (PR-057) card at the Naruto Featured Card forum on their website. Interestingly enough, it actually seems like Bandai is using facebook to preview some of its new sets. For instance, the other new Sasuke Uchiha card had a preview allegedly taken from that social networking site.

Bandai’s New Release: Sakura Haruno

Huzzah! An article about NARUTO, News posted on July 20th, 2010 by JR

Yesterday, Bandai announced the third card from the new Naruto Target exclusive pack. This new Sakura Haruno card has the kunoichi acting as a medical ninja, thus reflecting her role in the Naruto: Shippuden saga. With a strong growth attribute, the card could probably be used in a number of playing styles, but seemingly would lend itself to expansionist tactics. With the right playing combination, a set like this could be able to take on even the strongest shinobi.

An expansion player might be able to link this new Sakura card to a number of others in their deck. Since so many medical ninja tactics involve having one team used for offense, and another for healing, it seems that a cagey player could develop a team around Sakura. Though the card seems relatively strong, it may actually be advantageous to place her in a team with stronger ninja.

Since she’s a growth card, she may take a turn or two to become developed. Therefore, she may need a guardian card to protect her during this growth phase. However, once Sakura is fully built up, she’ll probably be able to restore whole teams of shinobi. This can create a conveyor belt of ninja stopping to be healed before rushing back into battle, creating a no-win situation for an opponent.

Unfortunately, it’s impossible to play test these tactics at the moment. Until the card is released, I’m only able to speculate on how it might work. I generally think those are pretty decent assumptions on the card, but one can never be too certain without having tried them out in a game.

Bandai is expected to release more views of preview cards by Wednesday, July 21st. Perhaps these next cards will be fitting with the Sakura Haruno one, and maybe able to act as her escorts.

The Will of Fire

Huzzah! An article about NARUTO posted on June 27th, 2010 by JR

Recently, the Will of Fire (Series 17) set has been surfacing in a number of markets both online, and in the real world. Some of the previously uncommon cards are anything but today. The great thing about this set is that they don’t command too great a price, and therefore, you might be able to get quite a few of them in a trade for one or two higher value cards.

One of the finest examples of this is the Kekashi Hatake (N-863) card. By deploying him, and placing a growth coin on three other ninjas from the Leaf Village, you can grow your military exponentially. Multiples of this card in a deck stacked with Leaf ninjas will help to install an instantly large force.

Likewise, Anger of the Tailed Beast (J-648) is quite useful, and may be easily acquired. If you have an opponent who obsessively uses Chakra up throughout the game, this card is perfect for ruining their strategy. Many players that have this sort of tactic will carefully plan out how Chakra will be generated, and since Anger of the Tailed Beast moves around cards within it, their plans will surely be foiled.

Finally, there is one other Jutsu card from this deck that’s potentially useful for many players. Howl (J-657) not only has a powerful affect; it has some of the coolest art in the game! An Earth Jutsu that targets an opposing Shinobi and turns them into a stand-by, the Howl card can render even the most powerful of adversaries into nothing. It may only paralyze them until the other player can reactivate them, but that might be all the time you need to be able to mount an effective offensive. Overall, this card might be one of the best pieces for stalling in all of Naruto.

Tsunade’s Guess: A Stinker or a Winner?

Huzzah! An article about NARUTO posted on June 3rd, 2010 by JR

The Tsunade’s Guess (M-272) mission card is another one that will reveal some of your cards if you use it. Nevertheless, it has a certain advantage if used properly. When used, it will show the first four cards of the deck, and discard them if they are not selected type cards. However, a properly assembled deck can use this to deploy multiple cards over a field due to type matching.

This works best against a certain type of player, and won’t always be useful. In fact, carelessly playing it will throw out four cards each time that might have been more useful played individually. Therefore, it may be best for certain niche applications against opponents that have certain ninja or justu cards that are only effectively combated against by certain types.

During competition, many players will keep a side deck of 10 cards with them for shuffling cards in and out for the next match. This is where a card like this shines. Since it’s so specialized, it could be kept in a side deck until needing to be withdrawn for a match against an opponent that you know something about their style of play. In the mean time, your deck could contain a standard shinobi or possibly some regular jutsu card such as a Paper Bomb.

Since proper execution is so important, it might be best to chalk up Tsunade’s Guess to at least an intermediate level. It’s not the easiest card to work with, so it may not have a place in everyone’s deck anyways. However, applied correctly, releasing up to four new attacks can tear apart an enemy’s entire force. Perhaps worse, though, is when an adversary is able to pull out an attack like this on you, because its generally quite unstoppable once released. There’s usually no way to simply draw cards out of your opponent’s hand.

Udon: He’s Not So Bad…Right?

Huzzah! An article about NARUTO posted on May 30th, 2010 by JR

Not all of the Coils of the Snake series cards have to be extremely expensive luxuries. At first glance, though, there’s nothing at all luxurious about the Udon (N-066) ninja card. After all, he’s a snot nosed kid who doesn’t really have any stats at all. So what advantage is there, at all, to playing Udon?

The fact is you probably already have one. Udon is one of the most common cards from this series, and overall one of the most common in the game among many collectors. This means its probably a waste not to find a use for it, and cagey players will be able to spot the fact that it really does have one.

Of course, Udon could be used as a sacrifice for some cards that require you to give up a Shinobi or something similar. However, that’s usually not the most effective use of a card. Instead, Udon can actually be used to withdraw Jutsu quickly. The feature article reads that you remove the first card from your deck and display it. If it happens to be a jutsu card, you place it into your hand.

If you have things set up just right, this can be used to draw quite a few jutsu cards without much effort. In fact, in a pinch, I’ve seen Udon doubled up for this reason. For that matter, I’ve seen at least one player claim that showing the top card of your deck can psyche out your opponent, though I don’t put one ounce of stock into that kind of thinking.

It’s always a good idea to make do with what you have, and inspect lower ranking cards for a sneak attack. After all, we’ve said a few times on this blog that the look on your opponent’s face when they’ve been beat by a card like that is sweet.

Two Rare cards of the Coils of the Snake Set

Huzzah! An article about NARUTO posted on May 25th, 2010 by JR

The Coils of the Snake series of cards have several super rare cards, though they are very difficult to get a hold of, as one might expect. The majority of the regular cards from this set are considered to be strong and playable, but the most rare are of this set are among the game’s finest. Take, for instance, the Orochimaru (N-084) shinobi card.

He has at least relatively strong statistics on his own, and this third level mental power sannin level ninja could be considered for many different patterns if it were not for the fact that the card retails well over $40. However, the valid position of moving the card to the bottom of the deck, if used by an exceptional competitor, could very well be the center of a strategy in which one hides their highest value card.

Another super rare card that would be a real heavyweight, if you could affordably find it as part of a trade, is the Anko Mitarashi ninja card (N-083). She allows for water justu symbols to be paid by lighting, speeding up the heavy knock out punch that can be dealt out. If cost were no object, either of these cards would be a physically powerful addition to a deck built solely on their respective attribute, and the Coils of the Snake series has proven to be very well set with mono-attributed decks.

Most of us aren’t that lucky; when working with any super rare cards, a mixed attribute deck is usually a wise move. In fact, a card like Anko Mitarashi may work best when played alongside both water and lightening attributed cards. However, whenever an investment in a card of this kind of value is considered, one should think long and hard. They may not be easy to use, and some players may even fear loosing or wrecking the physical card itself!